[0.15.30]Tile correction doesn't always
Posted: Mon Jul 24, 2017 5:29 pm
aesthetic only...
Was playing with swapping tiles, and noticed that sometimes the edges weren't correcting.. I thought it had to do with deconstruct and then construct over, but turns out the same behavior happens on manual replacement...
- background is cement, with hazard stripes, replacing hazard stripes with brick.
but it might have to do with world position; since the tiles are natively 4x4?
no not really; shifted the hazard over one and down one and same thing...
but does seem to matter if the remaining hazard is above or to the right of the replaced spots
Was playing with swapping tiles, and noticed that sometimes the edges weren't correcting.. I thought it had to do with deconstruct and then construct over, but turns out the same behavior happens on manual replacement...
- background is cement, with hazard stripes, replacing hazard stripes with brick.
but it might have to do with world position; since the tiles are natively 4x4?
no not really; shifted the hazard over one and down one and same thing...
but does seem to matter if the remaining hazard is above or to the right of the replaced spots