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[WIP]Creative Mod

Posted: Sat Mar 09, 2013 8:17 am
by tompinn23
This mod is sort of like creative for factorio it adds stupid fast furnaces, mining drills and inserters at the moment but soon every thing will be super fast just like a creative sort of thing so if you just wanna build cool factorys quickly this is what u need.
Image

I will upload when im done.
The iron ore tracks are seperate because of how quick the inserters and furnaces are.

Re: [WIP]Creative Mod

Posted: Tue Mar 12, 2013 9:57 am
by rk84
I would keep it vanilla and add stuff back to hotbar when you build. Something like this.

Code: Select all

function creativemod() --activate from console
  if glob.creative == nil then
    glob.creative = true
  else
    glob.creative = not glob.creative
  end
end

...

if event.name == "onbuiltentity" then
  if glob.creative then
    stack = {name = event.createdentity.name, count = 1}
    hotbar = game.getplayer().getinventory(defines.inventory.playerquickbar)
    inv = game.getplayer().getinventory(defines.inventory.playermain)

    if hotbar.caninsert(stack) then
      hotbar.insert(stack)
    elseif inv.caninsert(stack) then
      inv.insert(stack)
    end

  end
end
edit: wow it actually worked on first go. I'm amazed by myself
remember to add end contion playerwon=false if glob.creative is not nil :twisted:

Re: [WIP]Creative Mod

Posted: Tue Mar 12, 2013 10:15 am
by Lukasecicek
IMHO mining and building times are going to be set (and actually some ARE set) to somehow balance the factories. By getting everything awfuly fast, you are going to lose one of the fun aspects in the game - balancing :)

Re: [WIP]Creative Mod

Posted: Tue Mar 12, 2013 3:20 pm
by MF-
Lukasecicek wrote:IMHO mining and building times are going to be set (and actually some ARE set) to somehow balance the factories. By getting everything awfuly fast, you are going to lose one of the fun aspects in the game - balancing :)
That's exactly the purpose of "creative mode"

Re: [WIP]Creative Mod

Posted: Tue Mar 12, 2013 3:31 pm
by Lukasecicek
My vision of creative mode is having every item unlimited in my inventory. That way when I click on a particular item, I can drop it everywhere i want. In this mode you can build factories in no time without thinking what to research or craft first, pure building. (maybe turning off creepers would help alot aswell)

I can imagine people wanting mod with extra fast belts/miners/etc..., but I dont think its the way a "creative" mode should go :-)