Some of my circuits - created by a factorie novice
Posted: Sun Jul 23, 2017 7:30 pm
Hello everyone, I just started in the game, therefore, I am a newbie, I have read & seen many tutorials, but most of what I have seen on youtube and in the forum, are currently very complicated for me ( Because I still do not understand all the logical functions )... so I have decided to create my own.
If anyone knows how to implement and / or improve them, I would appreciate the tips and comments![Smile :)](./images/smilies/icon_e_smile.gif)
ADJUSTABLE CLOCK PULSE
STUFF METTER 1
The value set in the arithmetic combinator 2 must be the total value of items to be measured, whether it is a chest or an oil tank.
The input of the value to be measured must be connected to the input of the arithmetic combinator 1.
STUFF METTER 2
RED - YELLOW - GREEN Viewer for stuff metters
![Razz :P](./images/smilies/icon_razz.gif)
If anyone knows how to implement and / or improve them, I would appreciate the tips and comments
![Smile :)](./images/smilies/icon_e_smile.gif)
ADJUSTABLE CLOCK PULSE
Main view
This clock emits a pulse whenever the time set in signal B, of course, the input signal B can be any signal detected from any medium, whether the number of items in a box, conveyor belt, oil tank. ..STUFF METTER 1
Main view
This calculates the 0-100% percent present at the input and displays it in the form of light signals.The value set in the arithmetic combinator 2 must be the total value of items to be measured, whether it is a chest or an oil tank.
The input of the value to be measured must be connected to the input of the arithmetic combinator 1.
STUFF METTER 2
Main view
Same configuration as the Stuff Metter 1 but with different design, for when reduced space is necessary.RED - YELLOW - GREEN Viewer for stuff metters
Main view
I hope that my first contribution to the forum will serve somebody, and also hope that this in the correct section ![Razz :P](./images/smilies/icon_razz.gif)