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Hook to play sound

Posted: Wed Jul 19, 2017 10:56 pm
by Reika
Ideally with control over surface, force, position, et cetera. Not using fake entities, not using other hacks. Just game.play_sound(surfaces={...}, forces={...}, position={}) or similar.

Re: Hook to play sound

Posted: Tue Oct 24, 2017 6:04 pm
by Rseding91
I've added a way to play sounds for 0.16.
changelog wrote:
  • Added LuaSurface::play_sound().
  • Added LuaForce::play_sound().
  • Added LuaGameScript::play_sound() and is_valid_sound_path().
  • Added LuaPlayer::play_sound().