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[Oxyd] [0.15.28] Mutiplayer - blueprints don't download
Posted: Mon Jul 10, 2017 2:42 pm
by Furcube
At the start of server when there's not many people playing transfer seems to be working fine.
But for big servers with few hours of play time blueprints library is impossible to use - it will not download anything.
- bp.jpg (23.88 KiB) Viewed 6925 times
This is what I get when I try to download any blueprint, even smallest - with less than 10 components.
Tried several 5+ hours servers. and its the same everywhere.
Left this window open for 10+ minutes - no progress.
Re: [0.15.28] Mutiplayer - blueprints don't download
Posted: Mon Jul 10, 2017 6:37 pm
by ActivistLime02
Well that must be a big server. How many people are on the server when you try to download?
Re: [0.15.28] Mutiplayer - blueprints don't download
Posted: Mon Jul 10, 2017 6:51 pm
by Furcube
In total lots of people.
But it doesn't matter how much is currently online - even when just 2 online nothing will be downloaded.
Re: [0.15.28] Mutiplayer - blueprints don't download
Posted: Mon Jul 10, 2017 6:55 pm
by ActivistLime02
Furcube wrote:In total lots of people.
But it doesn't matter how much is currently online - even when just 2 online nothing will be downloaded.
Very unusual. Maybe it is downloading someone else his/her blueprints. On the picture says in queue.
Re: [0.15.28] Mutiplayer - blueprints don't download
Posted: Mon Jul 10, 2017 6:58 pm
by Furcube
I have spent 10+ hours on that server. And not even one blueprint was downloaded. Joined when was 10+ people online (don't remember how much really) and 8 hours of uptime.
Re: [0.15.28] Mutiplayer - blueprints don't download
Posted: Mon Jul 10, 2017 7:00 pm
by ActivistLime02
Furcube wrote:I have spent 10+ hours on that server. And not even one blueprint was downloaded. Joined when was 10+ people online (don't remember how much really) and 8 hours of uptime.
Then I'm out of ideas. That is a long queue if that queue exists.
Re: [0.15.28] Mutiplayer - blueprints don't download
Posted: Mon Jul 10, 2017 11:31 pm
by Philip017
i can attest this is also happening on my server with just a few hours on it and it is not allowing anyone including me to download blueprints, restarting the server reset my blueprints and i can't even access them any longer
headless linux
Re: [0.15.28] Mutiplayer - blueprints don't download
Posted: Tue Jul 11, 2017 8:48 am
by rorror
Are you guys are not mistaken by all the users in that list that are offline?
For the Dev's, in the beginning of blueprint library release, it completely downloaded the full thing. Then afterwards you where able to download blueprints/books from users that where offline.
Now that functionaly is improved, so you need to select a blueprint or book to download it and put it in the Que.
Why users still see all those offline users with blueprints that you can't click use. That list is BIG. but almost not usable, because almost noone of that list is online.
Is it possbile to hide those users in the list. (Or at the sorting option on Top, you can click All, or on a name Offline-with-blueprints, Offline-no-blue-prints available.)
Re: [Oxyd] [0.15.28] Mutiplayer - blueprints don't download
Posted: Tue Jul 11, 2017 3:47 pm
by Philip017
I can add that specifically i can not download my own personal blueprints, i am player #1 and created the map, but i can not use my own blueprints, i have tried to click the blueprints and they never download, i can be the only one on the server and not use my own blueprints.
hopefully this is clear.
Re: [Oxyd] [0.15.28] Mutiplayer - blueprints don't download
Posted: Tue Jul 11, 2017 3:59 pm
by Oxyd
Thanks, the save especially made it clear what's happening. The problem is when you save the map when someone is downloading (or has queued for download) blueprints, and then load that save.
This will be fixed in 0.15.29.
Re: [0.15.28] Mutiplayer - blueprints don't download
Posted: Tue Jul 11, 2017 4:00 pm
by Oxyd
rorror wrote:Why users still see all those offline users with blueprints that you can't click use. That list is BIG. but almost not usable, because almost noone of that list is online.
Is it possbile to hide those users in the list. (Or at the sorting option on Top, you can click All, or on a name Offline-with-blueprints, Offline-no-blue-prints available.)
Oh, and I also implemented this. Unavailable blueprints simply won't be displayed at all, since they're mostly useless anyway.
Re: [0.15.28] Mutiplayer - blueprints don't download
Posted: Tue Jul 11, 2017 4:07 pm
by rorror
Oxyd wrote:rorror wrote:Why users still see all those offline users with blueprints that you can't click use. That list is BIG. but almost not usable, because almost noone of that list is online.
Is it possbile to hide those users in the list. (Or at the sorting option on Top, you can click All, or on a name Offline-with-blueprints, Offline-no-blue-prints available.)
Oh, and I also implemented this. Unavailable blueprints simply won't be displayed at all, since they're mostly useless anyway.
Wow thats fast. Tnx!
Re: [Oxyd] [0.15.28] Mutiplayer - blueprints don't download
Posted: Tue Jul 11, 2017 4:08 pm
by Philip017
thank you for your hard work, much appreciated