Rimworld/Dwarf Fortress depth
Posted: Sun Jul 02, 2017 9:48 am
TL:DR I suggest something nearly impossible, yet the greatest thing ever. Animals, Named armor, Other survivors of crash landing. Scavenging your own wreck.
So, Where to begin with this idea? I love the idea of Dwarf Fortress. I love the idea of named people with a made up story who may or may not do what you ask them. Add in the complexity of Factorio and by golly nothing will ever get done. But If, by chance your little ai dwarfs build a factorio factory, the glory is yours.
Now, There are a million and one reasons why this mod/total conversion will never, and i mean never actually happen. I know it's probably been brought up by many.
First thing that makes a Rimworld/Dwarf Fortress game is the individual characters, and the player is "god". We already kind of have the basis for this with "creative" mode, and we already have a blue print system/queue system available. We also have bots, which do thine own bidding when asked. Lets ignore the construction bots for a moment.
Lets also stop and think about animals, food, and survival. I would love to have betsy the cow, who is fed by an automated farm (player laid food ore or like tree farms) and watered by a pump/trough. The UI of factorio doesn't seem to have the ability to convey all that extra information, like age of cow, gender, etc. etc.
Temperment/HP/Hit chance if attacked by bugs... I mean this goes on forever, these dwarf fortress style games.
How could any of this ever be done in LUA? Where would I even start, or should I wait until Factorio 2 comes out in 2035?
So, Where to begin with this idea? I love the idea of Dwarf Fortress. I love the idea of named people with a made up story who may or may not do what you ask them. Add in the complexity of Factorio and by golly nothing will ever get done. But If, by chance your little ai dwarfs build a factorio factory, the glory is yours.
Now, There are a million and one reasons why this mod/total conversion will never, and i mean never actually happen. I know it's probably been brought up by many.
First thing that makes a Rimworld/Dwarf Fortress game is the individual characters, and the player is "god". We already kind of have the basis for this with "creative" mode, and we already have a blue print system/queue system available. We also have bots, which do thine own bidding when asked. Lets ignore the construction bots for a moment.
Lets also stop and think about animals, food, and survival. I would love to have betsy the cow, who is fed by an automated farm (player laid food ore or like tree farms) and watered by a pump/trough. The UI of factorio doesn't seem to have the ability to convey all that extra information, like age of cow, gender, etc. etc.
Temperment/HP/Hit chance if attacked by bugs... I mean this goes on forever, these dwarf fortress style games.
How could any of this ever be done in LUA? Where would I even start, or should I wait until Factorio 2 comes out in 2035?