Ore Alerter
Posted: Wed Jun 21, 2017 3:24 am
Although the map tells me approximately when my ore is running low, timing the transition from one ore patch to the next is not so clear. I wanted a device to tell me when I was down to the last few trainloads so I could move on to a new patch easily, and, more importantly, the device had to be simple ( it is only day 2 of my attempted use of combinators).
Excuse me if this has been done already but I did create it in isolation.
You will need:
Red (or green) wire connecting the chests that load your ore trains and then inputting to
1 decider combinator outputting to
1 programmable speaker
The speaker is set with a global alert and volume at a not so intrusive background level. I have yet to figure how to turn it off remotely I may check out the message option instead of an alarm. I have an alarm on my power too so I know if steam kicks in. That turns itself off as power climbs leading me to believe a timed kill switch for the speakers may be close at hand...
I chose the ore volume (of copper in this instance) that my chests hold total - minus two trainloads. As the chests are always full (to their set limits) when trains arrive the ore dropping below 30K sounds an alarm - it means I am now surviving on ore in chests, and after 4 more trains the patch is done.
Obviously, you need to adjust the numbers to how your stations/factories perform. If the alarm sounds I've had plenty of notice via reading the patches amount off the map to have another ore patch and train ready. I then send a new train to the new ore, and let the old one finish up then go on standby for the next alert/ore patch. In this manner one spare train hypothetically keeps a large operation flowing.
If someone knows a simple logical (not insanely complex!) way to turn the speaker off once the alarm sounds do chime in.
I'd like to use sounds so I can associate specific notes/instruments with relevant alerts/occurrences in my factory - as is typically experienced in gameplay e.g. achievement unlocked sound is unmistakable in telling you you just unlocked an achievement (Hypothetically - I have never heard that noise
)
Excuse me if this has been done already but I did create it in isolation.
You will need:
Red (or green) wire connecting the chests that load your ore trains and then inputting to
1 decider combinator outputting to
1 programmable speaker
The speaker is set with a global alert and volume at a not so intrusive background level. I have yet to figure how to turn it off remotely I may check out the message option instead of an alarm. I have an alarm on my power too so I know if steam kicks in. That turns itself off as power climbs leading me to believe a timed kill switch for the speakers may be close at hand...
I chose the ore volume (of copper in this instance) that my chests hold total - minus two trainloads. As the chests are always full (to their set limits) when trains arrive the ore dropping below 30K sounds an alarm - it means I am now surviving on ore in chests, and after 4 more trains the patch is done.
Obviously, you need to adjust the numbers to how your stations/factories perform. If the alarm sounds I've had plenty of notice via reading the patches amount off the map to have another ore patch and train ready. I then send a new train to the new ore, and let the old one finish up then go on standby for the next alert/ore patch. In this manner one spare train hypothetically keeps a large operation flowing.
If someone knows a simple logical (not insanely complex!) way to turn the speaker off once the alarm sounds do chime in.
I'd like to use sounds so I can associate specific notes/instruments with relevant alerts/occurrences in my factory - as is typically experienced in gameplay e.g. achievement unlocked sound is unmistakable in telling you you just unlocked an achievement (Hypothetically - I have never heard that noise
