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eco friendly machine.
Posted: Sun Jun 18, 2017 4:57 pm
by Hellatze
will they want to add eco friendly machine, to reduce pollution in my base ?
or they want it to be mod instead.
Re: eco friendly machine.
Posted: Mon Jun 19, 2017 6:45 pm
by makrom
To a small degree, this is already in the game: higher level assembly machines create much less pollution per item they produce, compared to their predecessor.
Re: eco friendly machine.
Posted: Mon Jun 19, 2017 7:44 pm
by Koub
To make a machine eco friendly, just add green modules in it.
Re: eco friendly machine.
Posted: Tue Jun 20, 2017 3:21 am
by featherwinglove
You'll need to install
Bob's Modules to use green modules. Until then, use efficiency modules.
Re: eco friendly machine.
Posted: Tue Jun 20, 2017 4:32 am
by ABOG19
featherwinglove wrote:You'll need to install
Bob's Modules to use green modules. Until then, use efficiency modules.
...Which are green
Re: eco friendly machine.
Posted: Tue Jun 20, 2017 12:25 pm
by Marza
I believe OP is asking whether or not the stock game will have a machine that actively removes pollution from chunks (like trees, spawners and chunks free of floor tiles do currently). I'm not a developer, but I guess the answer is no.
Re: eco friendly machine.
Posted: Tue Jun 20, 2017 1:31 pm
by Bauer
It would be already sufficient to be able to plant trees in vanilla.
Re: eco friendly machine.
Posted: Tue Jun 20, 2017 4:40 pm
by Hellatze
Bauer wrote:It would be already sufficient to be able to plant trees in vanilla.
how ?
Re: eco friendly machine.
Posted: Tue Jun 20, 2017 7:00 pm
by featherwinglove
ABOG19 wrote:featherwinglove wrote:You'll need to install
Bob's Modules to use green modules. Until then, use efficiency modules.
...Which are green
And green modules are
yellow
As for plantable trees, I know of a whopping grand total of two mods which implement it, astonishingly enough.
Tree Saplings and Mojo Resource Processing, which went away in 0.12. There was a "Survivial Mod" (misspelled on factoriomods.com, actually Survival Mode) which had potato plants that sucked so much emission out of the air that a few of them could make a basic mining patch going full tilt totally undetectable. It also has the catastrophic problem of implementing respirator equipment that didn't let you upgrade your armor until it had an equipment grid.
Speed modules are...