[Rseding91] [15.21] Placing rail with no-pathing trains causes lag
Posted: Sat Jun 17, 2017 9:53 pm
On our map, we currently have made a temporary stacker as we remove the current rail network and add it again differently.
All of our trains were sent to the stacker (about 50 trains), and the outbound lane was removed to ensure they stay there, they are no-pathing though.
Adding rail anywhere causes a massive FPS drop (goes to about 5-6 FPS when placing over 50 rail at once) but only when the trains are currently trying to path.
Just wondering if it's related to the other bug that Factorio had a vew versions ago with trains and lag due to them repathing every time a new rail segment was put down.
All of our trains were sent to the stacker (about 50 trains), and the outbound lane was removed to ensure they stay there, they are no-pathing though.
Adding rail anywhere causes a massive FPS drop (goes to about 5-6 FPS when placing over 50 rail at once) but only when the trains are currently trying to path.
Just wondering if it's related to the other bug that Factorio had a vew versions ago with trains and lag due to them repathing every time a new rail segment was put down.