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				[MOD 0.10.x] Longer Day/Night Cycle (DayNightExtender)
				Posted: Fri Jul 25, 2014 1:32 pm
				by Dark
				This small and simple mod makes day & night last 3 times longer.
Day and night cycle lasts 21 minutes of real time with this mod VS 7 minutes of real time without mods.
Download (1 kb)
Mod can be configured to extend only day or nigh, proportions are also configurable.
Code: Select all
-- configuration inside control.lua 
local EXTEND_NIGH = 2 -- (integer) This variable controls how much extended the night will be, can be set to zero for standard 3.5 minutes night
local EXTEND_DAY  = 2 -- Same as above but for day
-- For example, setting EXTEND_DAY to 1 and setting EXTEND_NIGH to 2 will make 7 minutes long days and 10.5 minutes long nights
 
			
					
				Re: [MOD 0.10.x] Longer Day/Night Cycle (DayNightExtender)
				Posted: Fri Jul 25, 2014 3:26 pm
				by MCDomYT
				so could this be used to remove nighttime all together? 

 
			
					
				Re: [MOD 0.10.x] Longer Day/Night Cycle (DayNightExtender)
				Posted: Fri Jul 25, 2014 3:32 pm
				by Dark
				@MCDomYT, this is not the purpose of this mod, if you really need to get rid of night then just type this in the console:  
No mods necessary.
 
			
					
				Re: [MOD 0.10.x] Longer Day/Night Cycle (DayNightExtender)
				Posted: Fri Jul 25, 2014 6:09 pm
				by Airat9000
				please screen friend!
			 
			
					
				Re: [MOD 0.10.x] Longer Day/Night Cycle (DayNightExtender)
				Posted: Fri Jul 25, 2014 7:44 pm
				by Nova
				"screen"? Did you mean you want a picture? Why? That's a mod with no need for a picture, and it would even be pretty hard to make a picture.
An easy question: Why would you make the night any longer? xD
			 
			
					
				Re: [MOD 0.10.x] Longer Day/Night Cycle (DayNightExtender)
				Posted: Fri Jul 25, 2014 8:22 pm
				by Dark
				I'm not aiming at making only night longer, the whole day/night cycle feels too short (only 7 minutes of real time)
If you're interested in making nights longer I suggest looking at 
this mod to make nights less boring.
 
			
					
				Re: [MOD 0.10.x] Longer Day/Night Cycle (DayNightExtender)
				Posted: Fri Aug 08, 2014 8:05 pm
				by Ranakastrasz
				Suggest altering data file.
Suggest the default (3 and a half minutes?) be 210 for 210 seconds, for each, or else 3.5 for 3 and a half minutes.
Otherwise, 1 should be normal night/day length, 2 doubled, and 0.5 halved, and so on.
Add commented data (ignored data) which states how it interprets the data.
			 
			
					
				Re: [MOD 0.10.x] Longer Day/Night Cycle (DayNightExtender)
				Posted: Sun Aug 10, 2014 12:25 pm
				by Dark
				Ranakastrasz wrote:Suggest altering data file.
Suggest the default (3 and a half minutes?) be 210 for 210 seconds, for each, or else 3.5 for 3 and a half minutes.
Otherwise, 1 should be normal night/day length, 2 doubled, and 0.5 halved, and so on.
Add commented data (ignored data) which states how it interprets the data.
I can hardly understand what you're trying to say. Commented data? Ignored data? WUT?
 
			
					
				Re: [MOD 0.10.x] Longer Day/Night Cycle (DayNightExtender)
				Posted: Sun Aug 10, 2014 12:32 pm
				by Airat9000
				mod work?
			 
			
					
				Re: [MOD 0.10.x] Longer Day/Night Cycle (DayNightExtender)
				Posted: Sun Aug 10, 2014 1:35 pm
				by Dark
				Airat9000 wrote:mod work?
Yep, works.
 
			
					
				Re: [MOD 0.10.x] Longer Day/Night Cycle (DayNightExtender)
				Posted: Sun Aug 17, 2014 2:57 pm
				by Airat9000
				0.10.8 not work
bug

 
			
					
				Re: [MOD 0.10.x] Longer Day/Night Cycle (DayNightExtender)
				Posted: Tue Feb 03, 2015 8:20 am
				by Airat9000
				0.11.13 work?
			 
			
					
				Re: [MOD 0.10.x] Longer Day/Night Cycle (DayNightExtender)
				Posted: Tue Aug 04, 2015 7:29 pm
				by Vizzy
				
			 
			
					
				Re: [MOD 0.10.x] Longer Day/Night Cycle (DayNightExtender)
				Posted: Thu Aug 13, 2015 4:03 pm
				by reububble
				Cool beans. I did some maths, and some art. I made a good solar panel and accumulator grid, like the useful one that works on the usual speed. With the default 3 times length, the ratio to aim for is 2.52 accumulators per solar panel. Fitting that into a grid looks like this.
			 
			
					
				Re: [MOD 0.10.x] Longer Day/Night Cycle (DayNightExtender)
				Posted: Tue Sep 22, 2015 7:03 pm
				by Sedado77
				Does this work on 0.12?? Want to use it... Or do i just use the code in my vanilla install and modify it?
			 
			
					
				Re: [MOD 0.10.x] Longer Day/Night Cycle (DayNightExtender)
				Posted: Tue Sep 22, 2015 7:08 pm
				by Ackos
				Sedado77 wrote:Does this work on 0.12?? Want to use it... Or do i just use the code in my vanilla install and modify it?
Still works for me.
 
			
					
				Re: [MOD 0.10.x] Longer Day/Night Cycle (DayNightExtender)
				Posted: Fri Oct 23, 2015 6:04 pm
				by Proxy
				Ackos wrote:Sedado77 wrote:Does this work on 0.12?? Want to use it... Or do i just use the code in my vanilla install and modify it?
Still works for me.
 
well, it does not work for me.
I edited the Mod to fix it, but i'm still getting this: "__DayNightExtender__/control.lua:11: LuaBootstrap doesn't contain key freeze_daytime."
Sadly, I can't find the Vanilla code to compare it, so i have to deactivate the Mod.
Got any ideas where the Vanilla day/night code is?