meems wrote:
Its called planning ahead. Have you ever planned something next week, even though you haven't finished today's work, or even started tomorrows?
Its the same thing.
And look at the words
Me : 'recruit team'
You : 'make'
are these 2 terms the same to you?
When you are hungry do you ask your mum " recruit team dinner please? "
Do employers hire people 2 years before they open their business? No, they don't.
And as it turns out that's not just a metaphor. Wube Software is a company, with
fifteen employees and multi-million dollar yearly income.
meems wrote:
So Factorio is a success, but what is next?
F1 has got the world's attention. The devs can now pick the best devs from around the world for F2 dev. Whats the plan? Take the best modders from the existing mod community?
This comparison is probably made a lot, but lets look at Minecraft. It grew up a lot like Factorio - a small indie dev team turns out a unique and lovingly made game that becomes wildly popular. Even when it was first getting big, let alone
now, Notch could afford to hire pretty much anyone, or start a sequel. But for years of its development, the entire team consisted of less than half a dozen people. They've started to branch out a little bit
now, but a large part of this is probably because of their multi-platform focus forcing them to hire people familiar with those architectures.
And even now, when Minecraft is the largest game in the world and Mojang is a multi-billion dollar company, they
still have not made a sequel. Minecraft is thoroughly finished, has been for years, and yet they keep adding new content for
free, and expanding to alternative consoles and platforms instead of making a sequel. They don't even have PLANS for a sequel.
meems wrote:Anyway, if F2 is going to start as a mod, then you are suggesting the F1 devs just pick out the best mod from F1, declare it as F2, then work on it from there.
In that case, its up to the community to start work on F2, the sooner the better. So its up to us to recruit the F2 team. You up for it?
While the devs do absolutely incorporate mods into the base game sometimes, there are not many mods that are big enough to be considered a
expansion or
sequel instead of a small addition. Of all the mods that
are, none of them are the kind of sequel the devs would want.
Bob's mod, for instance, is one of the largest mods. It focuses on much greater complexity and difficulty, making many parts of the game
much more complicated. However, devs prefer to keep things simple and avoid redundancy. Bob's mod is great, but i doubt the devs would
ever incorporate Bob's mod into the main game.
Beyond that, almost all mods are content additions written in Lua, while a
huge part of the dev team's work is creating rigorous, extremely optimized behind-the-scenes code which makes it possible to create massive factories without slowing the game to a crawl. Pretty much no mods do anything like that.
In summary:
* Factorio is not finished enough for a sequel, and there are no plans for a sequel anyway. Given the progression of similar games, it's entirely possible that there will
never, with the devs instead focusing on continuing updates or possibly DLC.
* The dev team is hiring but aren't in a rush to massively expand their team for any sort of project.
* As a multi-million dollar company, they are unlikely to start "recruiting" long before they start "making" a game.
* The factorio team is unlikely to "pick the best devs from around the world", especially given that they are hiring but have
not sought out the "best devs"
* No mods are suitable for the dev team to declare them a "Factorio 2", and it seems unlikely that there will be such a mod any time soon.
In summary, every single one of your points is wrong, and you are wrong. There will not be a sequel, there will not be any mass-recruitment of modders. There are there are 0 reasons to believe so, so quite frankly, if you do believe so you are a bellend