New Technology: Xenobiology
Posted: Fri Jul 25, 2014 10:46 am
!!Greetings Factorians!!
Concept: Add a late-game technology tree named Xenobiology
Prerequisite: Distractor Capsule, Alien Tech, Alien Science Pack
Purpose:
- Level 1 Xenobiology
Enables 'Subversion capsule': When thrown, creates cloud [similar to poison cloud] that deals damage over time to Biters and Worms. When Biter / Worm reaches 1 health, they instantly regenerate back to 2/3rds their maximum health, health bar tints purple, and they now fight for the player, immediately attacking other biters in range. Effect lasts 30s or until they perish. If biter / worm survives, they once again turn hostile and attack the player.
- Level 2 Xenobiology
Enables 'Enhanced Subversion capsule': Performs all functions as above except Biter / Worm regains 100% of HP & they perish once the duration of the subversion lapses.
- Level 3 Xenobiology
Enables 'Breeding Ground': 'Enhanced Subversion capsules' can capture enemy spawners [in the same method as biters / worms but it would take multiple capsules unless you reduced the spawner's HP before applying]. Spawner is neutral to player for 30 seconds [does not spawn biters]. If player builds a roboport close enough to the spawner so it falls within the construction radius, the construction bots will periodically re-apply 'Enhanced Subversion capsules'. After 30 seconds elapses, biters spawned will be friendly to player and hostile toward non-allied biters.
Enables 'Biter's Call': A beacon [similar to the effect transmission beacon] can be built and placed within a very large radius of the allied spawners. Any hostile biters within said radius will be considered within the allied-biter's aggro-range and will be attacked [similar behavior as if the player walked into the aggro range of a biter nest]. Respawn rates for allied biter nests would be slower than non-allied biter nests. Beacon is self-powered.
Thoughts?
Concept: Add a late-game technology tree named Xenobiology
Prerequisite: Distractor Capsule, Alien Tech, Alien Science Pack
Purpose:
- Level 1 Xenobiology
Enables 'Subversion capsule': When thrown, creates cloud [similar to poison cloud] that deals damage over time to Biters and Worms. When Biter / Worm reaches 1 health, they instantly regenerate back to 2/3rds their maximum health, health bar tints purple, and they now fight for the player, immediately attacking other biters in range. Effect lasts 30s or until they perish. If biter / worm survives, they once again turn hostile and attack the player.
- Level 2 Xenobiology
Enables 'Enhanced Subversion capsule': Performs all functions as above except Biter / Worm regains 100% of HP & they perish once the duration of the subversion lapses.
- Level 3 Xenobiology
Enables 'Breeding Ground': 'Enhanced Subversion capsules' can capture enemy spawners [in the same method as biters / worms but it would take multiple capsules unless you reduced the spawner's HP before applying]. Spawner is neutral to player for 30 seconds [does not spawn biters]. If player builds a roboport close enough to the spawner so it falls within the construction radius, the construction bots will periodically re-apply 'Enhanced Subversion capsules'. After 30 seconds elapses, biters spawned will be friendly to player and hostile toward non-allied biters.
Enables 'Biter's Call': A beacon [similar to the effect transmission beacon] can be built and placed within a very large radius of the allied spawners. Any hostile biters within said radius will be considered within the allied-biter's aggro-range and will be attacked [similar behavior as if the player walked into the aggro range of a biter nest]. Respawn rates for allied biter nests would be slower than non-allied biter nests. Beacon is self-powered.
Thoughts?