Rail World less "raily" than a normal game
Posted: Thu Jun 08, 2017 5:46 am
So, with .015 I started with a normal map and then in my second game selected the "Rail World" scenario. What I found is that while Rail world encourages researching trains early, it actually encourages less overall train usage. The main issue is that resources are _so_ plentiful with Rail world that once I get an initial rail setup going there is no need for me to make it anymore complex (especially when I start driving productivity up). In my game the large Iron and Copper resources were sufficiently close that I actually had room to build my large smelting yard, at which time I only needed my rail network to bring me in my liquids (water and petrol gas, along with sulphur) and some coal to get plastics and grenades going. After that I was able to launch with plenty of resources to spare. My first .15 game with a normal map actually had a more complex train network going before I could launch.
My suggestion to help make "Rail world" more of an actual rail world is to make the non-starting resource fields rich, but not nearly as big, like maybe half the size they are now. This allows me to do what I started with (build initial factory next to starting resources, then build new main factory in a rail-centric manner), but then once I get the secondary factory actually running, I can keep those resources flowing but need to continue expanding to keep my mining rate improving as necessary to get to launch my satellite.
As a reinforcing factor, in a Rail World scenario I literally killed 1 biter base, that cleared the way to my initial rail buildout. After that I just built walls and towers. With the elimination of alien science, there was literally no reason to really engage enemies at all (I was near to launch time before I even had shields).
My suggestion to help make "Rail world" more of an actual rail world is to make the non-starting resource fields rich, but not nearly as big, like maybe half the size they are now. This allows me to do what I started with (build initial factory next to starting resources, then build new main factory in a rail-centric manner), but then once I get the secondary factory actually running, I can keep those resources flowing but need to continue expanding to keep my mining rate improving as necessary to get to launch my satellite.
As a reinforcing factor, in a Rail World scenario I literally killed 1 biter base, that cleared the way to my initial rail buildout. After that I just built walls and towers. With the elimination of alien science, there was literally no reason to really engage enemies at all (I was near to launch time before I even had shields).