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Train Loading and inserter on circuits

Posted: Wed Jun 07, 2017 11:46 am
by ArgTang
Hi i dont understand this. I read it was fixed, so it must be my understanding that is lacking.

I want to make a builder train that load lots of different items onto a train based on the read content. To restrict each of the slots in a cargo wagon is tedious, so i hoped i could do it with some simple circuit conditions. The inserter ALWAYS does at least one loading, even if the wagon has all the required items. this breaks the whole system, i have tried to put the inserters behind a power switch that activates when a train arrived, but that does not seem to help. I can add combinators, but in my testing i would need TWO combinators for each item, witch is more tedious than before.

Does anyone know of any good solutions?
temp station gif that hopefully explains the roblem
train.gif
train.gif (4.43 MiB) Viewed 3194 times

Re: Train Loading and inserter on circuits

Posted: Wed Jun 07, 2017 12:06 pm
by DaveMcW
viewtopic.php?f=11&t=46234

The fix was to add a unique signal that you can check to see if the train is missing.

Re: Train Loading and inserter on circuits

Posted: Wed Jun 07, 2017 12:19 pm
by ArgTang
Yes i have used that to toggle the power poles, as i tried explaining. I dont power the inserters until a train gets to the station

Re: Train Loading and inserter on circuits

Posted: Wed Jun 07, 2017 12:24 pm
by DaveMcW
Use something like this to turn off all inserters.
loading.jpg
loading.jpg (152.29 KiB) Viewed 3173 times

Re: Train Loading and inserter on circuits

Posted: Wed Jun 07, 2017 1:10 pm
by ArgTang
Thanks DaveMcW!

That works! its an unituitive gamemechanic, so i hope they can make it better.