Six Items evenly put on one belt
Posted: Wed Jun 07, 2017 10:42 am
Most people know that it is possible to separate items on to separate sides of a belt. However, there is a way to evenly distribute multiple items onto one side of the belt. I don't think I am the first person to discover this, but I have not seen any posts on the forum about it so I thought I could contribute.
When a fully compressed yellow belt is side loaded on to a red belt it alternates the lanes the items from which the items are pulled allowing for 2 items to share one side. In this first design the items are first side loaded to compress the yellow belt. That yellow belt is then dumped on to the second red belt which will distribute the items for the 1 side of the belt. Putting different items on wither side allows up to 4 items evenly distributed on 1 belt. It is important to note that the output loops back and feeds the buffer for the input. If the output belt gets backed up it will tend to jump out of sync for one tile. This includes reducing the red output to a yellow belt. Looping designs and buffers can prevent this.
Here is the design empty to show the belts. And here it is with science packs as an example. The same concept can be applied when going from yellow belts to blue belts, but instead of it only being 2 items per side, it becomes 3. The red belts are side loaded to compress the yellow belt. Two yellow belts are then put on to a blue belt which picks the items up in the order they are loaded. The resulting output is a fully compressed blue belt with 3 items per side. Putting different items on wither side allows up to 6 items evenly distributed on 1 belt! This could be most useful in putting all the pre-space science onto 1 belt.
Empty belt design. Six science pack example. All of these designs are not the most compact but rather serve as a proof of concept. I hope this has shown a mechanic that can be used in your own factory![Smile :)](./images/smilies/icon_e_smile.gif)
When a fully compressed yellow belt is side loaded on to a red belt it alternates the lanes the items from which the items are pulled allowing for 2 items to share one side. In this first design the items are first side loaded to compress the yellow belt. That yellow belt is then dumped on to the second red belt which will distribute the items for the 1 side of the belt. Putting different items on wither side allows up to 4 items evenly distributed on 1 belt. It is important to note that the output loops back and feeds the buffer for the input. If the output belt gets backed up it will tend to jump out of sync for one tile. This includes reducing the red output to a yellow belt. Looping designs and buffers can prevent this.
Here is the design empty to show the belts. And here it is with science packs as an example. The same concept can be applied when going from yellow belts to blue belts, but instead of it only being 2 items per side, it becomes 3. The red belts are side loaded to compress the yellow belt. Two yellow belts are then put on to a blue belt which picks the items up in the order they are loaded. The resulting output is a fully compressed blue belt with 3 items per side. Putting different items on wither side allows up to 6 items evenly distributed on 1 belt! This could be most useful in putting all the pre-space science onto 1 belt.
Empty belt design. Six science pack example. All of these designs are not the most compact but rather serve as a proof of concept. I hope this has shown a mechanic that can be used in your own factory
![Smile :)](./images/smilies/icon_e_smile.gif)