Help with UPS - 0.15
Posted: Mon Jun 05, 2017 12:39 pm
So my not-quite-mega-yet-base seems to have some performance issues - I knew I was being naughty with all those train loops, but I wanted to see what happened, so here I am - my base launches a rocket every 10-20 minutes-ish, but I no longer want to play it because of lag (UPS 30). Its my first base in 0.15 so I could use afresh start anyway.
But then I look at my debug numbers.
I tried killing all the biters via console and UPS goes to 42.
It would seems my base has too many entities - how do I fix this ?
And is it ok for me to use train loops now ? the numbers seem to suggest that it is.
But then I look at my debug numbers.
Screenie-lol
I thought my train loops were causing the lag, but train pathfinding seems quite low. Do I have too many entities ? I tried killing all the biters via console and UPS goes to 42.
It would seems my base has too many entities - how do I fix this ?
And is it ok for me to use train loops now ? the numbers seem to suggest that it is.