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[15.18] copper wire can't be blueprinted

Posted: Sun Jun 04, 2017 6:33 pm
by MicFac
1.What did you do?
I built a setup where copper wire had to be connected in a specific way which was not the way the wire automatically gets connected when placing power poles. Then I blueprinted the setup and put it into the blueprint library.
2.What happened?
I went into a different map and took the blueprint from the library. I placed it down but the copper wire got connected in the way the game does it automatically, not the way I blueprinted it. This seems to happen everytime I place the blueprint down.
3. What did you expect to happen instead?
I expected the copper wire to connect the way I blueprinted it because copper wire usually has the same connecting mechanics as red/green wire. Also, blueprints usually store and place down everything in all exact configurations.

Re: [15.18] copper wire can't be blueprinted

Posted: Sun Jun 04, 2017 6:43 pm
by Rseding91
Copper wire isn't included in blueprints by design :)

Re: [15.18] copper wire can't be blueprinted

Posted: Sun Jun 04, 2017 8:05 pm
by MicFac
Rseding91 wrote:Copper wire isn't included in blueprints by design :)
Ok, but I think it should really be implemented. I mean, its essential to have it connected at specific places in setups that use power switches.

Re: [15.18] copper wire can't be blueprinted

Posted: Thu Jun 08, 2017 1:19 pm
by BlueBaron
MicFac wrote:
Rseding91 wrote:Copper wire isn't included in blueprints by design :)
Ok, but I think it should really be implemented. I mean, its essential to have it connected at specific places in setups that use power switches.
I second this. Several times when I wanted to expand my backup power I ran into the same problem, two power networks connecting rendering the power switch useless.

An other thing with the introduction power network in the map view is that my nice wire layouts gets messed up when placing a new rail stop for instance. :lol: There could be an option to "Remember wire connections" in the blueprint just as modules or tiles.