Allow remote vision separately from radar scanning
Posted: Sun Jun 04, 2017 5:07 pm
Why: Radar sector scanning increases saved game size and save/load times, by bringing terrain, trees, decorations, fish, nests etc into existence. If you want remote vision of your borders/outposts that means bringing ever more terrain into existence by being scanned by radars. I don't object to the scanning function of radars, but I only want to use it when I actually want to look for resources. I don't want it as a side effect of getting remote vision.
Best: Add a security camera which simply provides remote vision. Unlike the radar it should draw only a little power and be relatively inoffensive to biters. Basically could look like the speaker tower but with cameras instead of speakers. One could easily imagine additional functions, such as a circuit network connection which gives a count of enemy units in vision range, allowing players to make alarms in conjunction with the programmable speaker. If this is implemented remote vision should probably be removed from radars: remote vision is actually quite a powerful function and could easily be a mid level tech (around about robotics). Radars would just provide a map-level scan.
Acceptable: Add a tickbox to radar "Disable Scanning" or even better the ability to set maximum sector scanning range: set to 0 to disable scanning. This would be a good solution in terms of not adding additional entities.
I am aware that there are mods that add security camera style radars, but I think this would be a worthy addition to vanilla. I'm also aware this can be cheesed by making a separate grid and feeding it a ridiculously low amount of power
Best: Add a security camera which simply provides remote vision. Unlike the radar it should draw only a little power and be relatively inoffensive to biters. Basically could look like the speaker tower but with cameras instead of speakers. One could easily imagine additional functions, such as a circuit network connection which gives a count of enemy units in vision range, allowing players to make alarms in conjunction with the programmable speaker. If this is implemented remote vision should probably be removed from radars: remote vision is actually quite a powerful function and could easily be a mid level tech (around about robotics). Radars would just provide a map-level scan.
Acceptable: Add a tickbox to radar "Disable Scanning" or even better the ability to set maximum sector scanning range: set to 0 to disable scanning. This would be a good solution in terms of not adding additional entities.
I am aware that there are mods that add security camera style radars, but I think this would be a worthy addition to vanilla. I'm also aware this can be cheesed by making a separate grid and feeding it a ridiculously low amount of power