[0.15.18] Able to affect one belt lane by affecting other
Posted: Sun Jun 04, 2017 1:57 am
Screenshots:
https://imgur.com/a/4Uh9W
Save File:
https://www.dropbox.com/s/9hwxz92ymib03ev/Bug1.zip?dl=0
Blueprint:
https://gist.github.com/KingIonTrueLove ... 463eddf78e
Issue:
I accidentally stumbled upon a way to change the way one belt's lane was acting, by changing the input to the other lane.
In the screenshots, I have a contraption set to tell if the bottom output lane is 100% compressed or not. If the belt ever loses any compression a stack inserter will be moved.
On the first screenshot, I have left this on for over 10 minutes without a single stack inserter being moved.
Then i remove the piece of belt circled in yellow. This should only affect the top lane of the output belt, not the bottom lane.
On the second screenshot, it shows that somehow the bottom lane is affected by the change in the top lane. As within a minute several stack inserters were moved. Thus proving, that one belt's lane can affect the other, even if only slightly.
Replication: The easiest way to do so is to use the save file. If you use the blueprint you have to wait a long time for the smeltries to 'spool up' and provide constant compression on the bottom output lane. It could be up to 20 minutes for the 'spooling up' phase to actually complete :/
I know that this isn't a huge bug or anything, but this could help determine the reason why sometimes side-loading isn't perfect, or some other belt-related bug, so I'm taking the time to post this.
The only mod running for this test was the creative mode mod. If requested I could later replicate the setup in pure vanilla if needed.
https://imgur.com/a/4Uh9W
Save File:
https://www.dropbox.com/s/9hwxz92ymib03ev/Bug1.zip?dl=0
Blueprint:
https://gist.github.com/KingIonTrueLove ... 463eddf78e
Issue:
I accidentally stumbled upon a way to change the way one belt's lane was acting, by changing the input to the other lane.
In the screenshots, I have a contraption set to tell if the bottom output lane is 100% compressed or not. If the belt ever loses any compression a stack inserter will be moved.
On the first screenshot, I have left this on for over 10 minutes without a single stack inserter being moved.
Then i remove the piece of belt circled in yellow. This should only affect the top lane of the output belt, not the bottom lane.
On the second screenshot, it shows that somehow the bottom lane is affected by the change in the top lane. As within a minute several stack inserters were moved. Thus proving, that one belt's lane can affect the other, even if only slightly.
Replication: The easiest way to do so is to use the save file. If you use the blueprint you have to wait a long time for the smeltries to 'spool up' and provide constant compression on the bottom output lane. It could be up to 20 minutes for the 'spooling up' phase to actually complete :/
I know that this isn't a huge bug or anything, but this could help determine the reason why sometimes side-loading isn't perfect, or some other belt-related bug, so I'm taking the time to post this.
The only mod running for this test was the creative mode mod. If requested I could later replicate the setup in pure vanilla if needed.