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Logistics designated chest

Posted: Sat Jun 03, 2017 7:13 pm
by vedrit
TL;DR
A logistics storage box that can be designated as the "dumping" box for trash or excess items, a sort of passive provider/requestor combo

What ?
Currently, if something gets deconstructed or trashed from inventory, it gets sent to a random storage box if there's no requestor box with room. This suggestions provides a solution.
A logistics box that will passively provide items into the network, but can be set to have an item (One for the sake of simplicity, two if possible) that will always be placed in that box rather than storage, so long as there is room in the box, not counting disabled slots.

Why ?
This is primarily for organizational purposes. The only way to get items into the provider chest from storage, without creating an endless loop where bots endlessly move items from the provider to a requestor, is to move the items by hand.
And an organized factory is an efficient factory.

Re: Logistics designated chest

Posted: Sat Jun 03, 2017 11:23 pm
by JohnyDL
actually you can do a sorting system relatively easily 1 storage box a bunch of filter stack inserters and some clever circuit conditions can get it to have as many as 30 items per box set by player and move to a mass dump at the end for overflow. if you put it near sa commonly used section of your factory (say mall) you can even use belts to reload those areas (so long as you're limiting them with circuit conditions and not chest limiting

Re: Logistics designated chest

Posted: Sat Jun 03, 2017 11:30 pm
by vedrit
The point is to not have a mass dumping area.
Let's say you've just deconstructed a large, obsolete portion of your factory. You have all these belts and machines that you have manufacturing for, and so you have passive provider chests almost solely for these individual items. Rather then them all getting sent to a mall or a mass dumping site (Personally, I don't like either of those) the items go to the chests that you have set up specifically for those individual items.

Re: Logistics designated chest

Posted: Sun Jun 04, 2017 2:16 am
by JohnyDL
A mall AKA shopping mall is a mini creation zone for all the useful things in your factory, it makes all the inserters and belts all the production and processing things you need returning everything to the mall isn't the same as a mass dumping area it's the same as returning it to the requester chests that originally provided, there will be some things like science potions that you will probably need to have returned to specific areas with requester chests rather than sort out let me show you a sample of what I mean...
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my mall (by Mike C) is a bit too compact but if I had the patience I could exploded it a little and fit in the sorting system. In the end you end up with exactly one logistics storage chest in your network and only mass storage of unused items (like wood) the sorter is set up like this
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and the arithmetic is: each multiply -1 -> each and the inserters on set filter. Meaning that the item with the biggest count that isn't filtered out moves onto the next filter box and the item with the biggest count that is filtered goes into it's specific filter.

Re: Logistics designated chest

Posted: Thu Jun 22, 2017 7:24 am
by ssilk
This thread shows me again, that such a logistic chest would be really nice, but it would bring questionable game-value, cause the current system isn't nearly on it's limit.

On the other hand I see that some change here and there is needed.
Added to viewtopic.php?f=80&t=43460 Logistic Network and Logistic Chest Extensions

Re: Logistics designated chest

Posted: Thu Jun 22, 2017 8:06 am
by bobingabout
so, like, a storage chest with a filter?
so when a robot is choosing a place to store an item, they will aim to fill requests first, then filters, then finally any free slot.

Re: Logistics designated chest

Posted: Sun Jul 09, 2017 9:05 pm
by vedrit
bobingabout wrote:so when a robot is choosing a place to store an item, they will aim to fill requests first, then filters, then finally any free slot.
Yeah, essentially.