[0.15.18] How to make a ghost science pack
Posted: Sat Jun 03, 2017 1:25 am
I made a following simple setup with few labs and 50 red packs in the chests:
One would expect to get exactly 10 remaining packs (50 - 40 = 10), but there are 11 (10 full + 1 ghost with 0%): I think it's related to a known issue of "lossy science", but still looks fun. There are 2 essential conditions: one of the inserters should be slower than others; and number of packs should be more than required for a particular research.
Steps to reproduce:
1. Load the save: 2. Connect labs to power grid (research and packs are already set).
3. Wait for research to finish.
4. Collect all remaining packs.
5. Profit!
Then I ran a research that costs 40 red packs. After it finished I collected all remaining packs from labs and chests.One would expect to get exactly 10 remaining packs (50 - 40 = 10), but there are 11 (10 full + 1 ghost with 0%): I think it's related to a known issue of "lossy science", but still looks fun. There are 2 essential conditions: one of the inserters should be slower than others; and number of packs should be more than required for a particular research.
Steps to reproduce:
1. Load the save: 2. Connect labs to power grid (research and packs are already set).
3. Wait for research to finish.
4. Collect all remaining packs.
5. Profit!