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[15.16] Robots do not take damage from nukes

Posted: Wed May 31, 2017 9:57 pm
by barsonian
very small, minor thing: robots dont die from nukes
bug, difficult coding or overseen thing?

Re: [15.16] Robots do not take damage from nukes

Posted: Thu Jun 01, 2017 2:09 pm
by kovarex
They currently have no damage from AOE which is a known thing.

Re: [15.16] Robots do not take damage from nukes

Posted: Thu Jun 01, 2017 2:11 pm
by Ranakastrasz
They are Immune to AOE?
Is this hardcoded or something we can use for an arbritrary entity?

Is this intentional or a bug?
...

Was this a fix to the fire damage issue?

Re: [15.16] Robots do not take damage from nukes

Posted: Thu Jun 01, 2017 3:35 pm
by kovarex
The thing is, that the robots have zero sized collision box, so it is a side effect that we kind of got used to live with.

Re: [15.16] Robots do not take damage from nukes

Posted: Thu Jun 01, 2017 4:18 pm
by Ranakastrasz
kovarex wrote:The thing is, that the robots have zero sized collision box, so it is a side effect that we kind of got used to live with.
That shouldn't matter. I should know, I spent an excessive amount of effort trying to chain shotgun-shells with grenade effects from an SMG gun to get an instant, aim-required gun.... AOE damage ignores collision boxes.


unless you mean that have NO collision box, meaning aoe damage requires it to exist but otherwise ignores it...

Re: [15.16] Robots do not take damage from nukes

Posted: Fri Jun 02, 2017 7:43 pm
by Rseding91
Ranakastrasz wrote:
kovarex wrote:The thing is, that the robots have zero sized collision box, so it is a side effect that we kind of got used to live with.
That shouldn't matter. I should know, I spent an excessive amount of effort trying to chain shotgun-shells with grenade effects from an SMG gun to get an instant, aim-required gun.... AOE damage ignores collision boxes.


unless you mean that have NO collision box, meaning aoe damage requires it to exist but otherwise ignores it...
To be specific, they have zero collision box and zero collision mask so they collide with nothing. Unless something specifically decides to ignore the collision system they get ignored.