[Devs Question] Why is scrolling the map hooked to the UPS?
Posted: Wed May 31, 2017 8:00 pm
Hi,
I just have a general question really.
When scrolling the map via the keyboard, or the mouse - the lower the headless client's UPS (aka, the Multiplayer Waiting Icon is flashing) the harder it is to scroll the map.
I'm just wondering why the scrolling of the map is linked to the state of the game, and not just completely client sided?
I just have a general question really.
When scrolling the map via the keyboard, or the mouse - the lower the headless client's UPS (aka, the Multiplayer Waiting Icon is flashing) the harder it is to scroll the map.
I'm just wondering why the scrolling of the map is linked to the state of the game, and not just completely client sided?