Improve workflow by adding 'Copy' and 'Cut' blueprint tools
Posted: Wed May 31, 2017 11:01 am
TL;DR
New 'copy' and 'cut' blueprint tools to allow you to quickly move or duplicate a section of factoryWhat ?
I appreciate there is a drive towards 'if you can do it already, then don't ask for an improvement even if the current workflow is a pain in the proverbial', however this is not about the contents of the factory, just a workflow improvement sop I figured I may as well ask.Copy Tool
Currently, if I want to quickly duplicate a section of my factory, I need to:
1. Have a blank 'temp' blueprint in my toolbelt, click on that
2. Drag around the area of the factory
3. Click the tick button to accept the blue print
4. Stamp the copy down somewhere
5. Shift-Right-click the temp blueprint on the toolbelt to clear it for next time.
Instead if we had a special 'copy blueprint tool' I could just
Which is a much more fluid workflow. Granted it has less steps but more importantly (in my mind) we don't have the workflow interruption in the middle where I have click OK to accept the blueprint. I can't even use a keyboard shortcut to accept that dialog, meaning I have to move my mouse to the OK button, and thus away from it's position in the 'world' meaning I have to re-contextualise the mouse position once the dialog has been dismissed.1. Have a the 'copy blueprint tool' in my toolbelt, click on that
2. Drag around the area of the factory
3. Stamp the copy down somewhere
(https://msdn.microsoft.com/en-us/librar ... the_user__)
Cut Tool
This is even more significant if I want to move part of the factory (effectively cut and paste):
With a 'cut blueprint tool' I could just:1. Have a blank 'temp' blueprint in my toolbelt, click on that
2. Drag around the area of the factory
3. Click the tick button to accept the blue print
4. Select the deconstruct tool
4. Drag a box around exactly the same area of the factory
5. Select the temp blueprint in the toolbelt
6. Stamp the the blueprint down in the new location
7. Shift-Right-click the temp blueprint on the toolbelt to clear it for next time.
There are far fewer steps in that second scenario, but even more significantly, there's less context switching that the user has to do in terms of thinking about what the want to select, then what they want to delete then where they want to move to it just becomes: "I want this, here"1. Have a the 'cut blueprint tool' in my toolbelt, click on that
2. Drag around the area of the factory
3. Stamp the cut area down in the new location (at which point the initially selected area will be marked for deconstruction)
Here's a video mockup (sorry if it's a bit big)