[CANCELLED] creating a rail intersection test bed
Posted: Tue May 30, 2017 10:24 am
[UPDATE] i'm no longer doing this at the moment. see this thread for intersection maps. [/UPDATE]
i've been meaning to do this for a few months now, but haven't sat down to do it proper.
i hope to make a set of test worlds (0.15.*) to stress test/debug intersections. mainly 4 ways but can work for 3 way as well.
it will have a number of trains going to, and coming from each direction. if you know a way to layout the trains/stations
to increase the chance of dead locks (we want worst case scenarios) for the intersections, do speak up.
i want to compile a list of the most popular track spacing, and loco/wagon combos people use. it will start with 2 way (1 track each way)
and move up to double 2 way. trains will include double headed and one way trains.
please list what track spacing, number of lanes each way, and what loco/wagon setups you use.
aaargha has made a thread (now stickied) about intersections. we need a good test bed though!
i've been meaning to do this for a few months now, but haven't sat down to do it proper.
i hope to make a set of test worlds (0.15.*) to stress test/debug intersections. mainly 4 ways but can work for 3 way as well.
it will have a number of trains going to, and coming from each direction. if you know a way to layout the trains/stations
to increase the chance of dead locks (we want worst case scenarios) for the intersections, do speak up.
i want to compile a list of the most popular track spacing, and loco/wagon combos people use. it will start with 2 way (1 track each way)
and move up to double 2 way. trains will include double headed and one way trains.
please list what track spacing, number of lanes each way, and what loco/wagon setups you use.
aaargha has made a thread (now stickied) about intersections. we need a good test bed though!