[0.14.23] replay start to bug after approximatly 45hours
Posted: Sun May 28, 2017 5:22 pm
There is absolutly no error message during my replay, and no error in my gamesave. my gamesave can still be played, but my replay is obviously broken.
here's a video where it start to look abnormal.
https://www.youtube.com/watch?v=6z0sIVe ... e=youtu.be
at 6m04s the laser turret seems to fire a bit too slow in my opinion.
at 6m08s, the first obvious thing that replay is broken : my research "degats cartouches 6" (i play the french version, it's the damage of shotgun) is changed without being fully completed. it look like the replay changed it just a few tick earlier than my real game. (when a research is completed, my game is auto-paused and i select a new research) so it look like a tick is missing somewhere (I manually put ressources into my labs, so i think it's not a problem of ressource getting stuck in my replay that have big consequence later but rather a tick problem)
at 6mn32s, my character seems to run rather fast compared to few second earlier.
at 6mn35s, the alien artefact are not picked, but it look like i tried to pick it, which is very suspicious, i'm pretty sure i grabed it in my real gameplay.
at 6mn41s, it's the critical point, a tree is blocking my path and the replay is definitivly broken. (i even die at 9m37s) which should be impossible in 0.14.23
here's my game file in the attachment of this post(it's in the top of the post). (my replay is included in it i guess).
To check the replay, you need to play it at x64 speed, it will be automatically paused when i launch the rocket (around 41hours ingame at x1 speed). (so you can actually go afk).
After the rocket launch, you have to press continue and wait approximately just a bit more than 4minutes at x64 speed to see the replay starting to bug.
I have no clue what is caused it, but during my game I did these things :
-changed the steam version to "no beta participation"(it was 0.14.23) to "beta participation : 0.14.23. (i tried to reproduce it, but with no bug found, so i guess it's very unlikely this can cause bug)
-chrome or an update, forced the game to alt-tab. (i tried to reproduce it using a script with autoit, to force every 2second the focus of another windows to make factorio alt-tab. my result were mitigate. I could not reproduce a similar replay bug. but i managed to make factorio a bit unstable after a while. (i could not load a savegame and i had to relaunch factorio), so forced alt-tab might be a problem for factorio.
I also suspect that replay can't support big factory.