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Biter modules

Posted: Sat May 27, 2017 8:54 am
by darkfrei
Is it possible to make by spawners and biter modules?

Re: Biter modules

Posted: Sat May 27, 2017 5:59 pm
by bobingabout
what do you mean?

Re: Biter modules

Posted: Sat May 27, 2017 9:56 pm
by Mooncat

Re: Biter modules

Posted: Sat May 27, 2017 10:00 pm
by darkfrei
If we have things like modules for speed, production etc., things like exoskeleton and energy shields, and another stats changing without raw-table overwriting, then it can be written by the enemies too.
It means, if we have some slots by biters and spawners, then we can change all enemies with script, just add speed, attack and resist parameters to slots, and we have the same unit, but with another parameters. Is it not wonderful?

Re: Biter modules

Posted: Sat May 27, 2017 10:16 pm
by Mooncat
Ah, so your request is "add module slots for unit entity".

Re: Biter modules

Posted: Sat May 27, 2017 11:34 pm
by bobingabout
you mean like some sort of equipment grid on an enemy "unit" entity?