[0.15.15] Segfault while setting inserter logistic condition
Posted: Sat May 27, 2017 6:51 am
I was setting up some chest/bot fed AM2s and more specifically was setting a logistic condition limit on the output inserter for an array of inserter when the segfault happened.
As I recall it, step by step:
- copy yellow inserter AM2 to requester chest
- set logistic condition on inserter for yellow inserter AM2->passive provider chest (yellow inserters < 100... not 100% sure on the number)
- copy red inserter AM2 to requester chest
- copy inserter from yellow inserter AM2->passive provider chest to inserter for red inserter AM2->passive provider chest
- open logistic condition for inserter for red inserter AM2->passive provider chest
- left click left side of limit condition
- segfault
Ideally, this wouldn't cause a segfault.
This may not be easily reproducible, I did a very similar pattern for many other AM2/inserter/chest sets before hitting this segfault. I will attempt to reproduce the issue again, but unfortunately the autosave is a fair ways out (~6 minutes) from when the segfault happened.
Edit: I attempted to reproduce the issue, but was unable to. Also, this is 100% vanilla, no mods.
As I recall it, step by step:
- copy yellow inserter AM2 to requester chest
- set logistic condition on inserter for yellow inserter AM2->passive provider chest (yellow inserters < 100... not 100% sure on the number)
- copy red inserter AM2 to requester chest
- copy inserter from yellow inserter AM2->passive provider chest to inserter for red inserter AM2->passive provider chest
- open logistic condition for inserter for red inserter AM2->passive provider chest
- left click left side of limit condition
- segfault
Ideally, this wouldn't cause a segfault.
This may not be easily reproducible, I did a very similar pattern for many other AM2/inserter/chest sets before hitting this segfault. I will attempt to reproduce the issue again, but unfortunately the autosave is a fair ways out (~6 minutes) from when the segfault happened.
Edit: I attempted to reproduce the issue, but was unable to. Also, this is 100% vanilla, no mods.