Deconstruct to Chest Solution
Posted: Sat May 27, 2017 1:29 am
I've seen this requested many times recently by others so thought I'd have a go at conceptually problem solving this.
Scenario: You have a lot of items to deconstruct but not enough room in your inventory for your personal robots to retrieve the items to.
CTRL+Drag with Deconstruct Tool over items to be removed While Holding CTRL, click to Define Target: In this case I chose a provider chest which will allow me to reconstruction everything again nearby if I wanted to. (If implemented, would be nice to have an option to select a chest as target for personal robots to extract from when constructing) Notes.
Yellow highlighting for concept only to help illustrate target is now chest instead of player.
Could also redirect all robots in logistics network that may respond not just personal robots.
Edit: Clarification
Scenario: You have a lot of items to deconstruct but not enough room in your inventory for your personal robots to retrieve the items to.
CTRL+Drag with Deconstruct Tool over items to be removed While Holding CTRL, click to Define Target: In this case I chose a provider chest which will allow me to reconstruction everything again nearby if I wanted to. (If implemented, would be nice to have an option to select a chest as target for personal robots to extract from when constructing) Notes.
Yellow highlighting for concept only to help illustrate target is now chest instead of player.
Could also redirect all robots in logistics network that may respond not just personal robots.
Edit: Clarification