Page 1 of 1
[0.10.3] OSX machines are flickering
Posted: Wed Jul 16, 2014 8:16 am
by Xecutor
I just noticed that wave of flickering is periodically runs thru my factory.
With some luck I can catch this wave when I press escape and then some machines might be missing.
Here top middle is missing:
![Screen Shot 2014-07-16 at 15.12.06.png](./download/file.php?id=1712)
- Screen Shot 2014-07-16 at 15.12.06.png (111.32 KiB) Viewed 7568 times
And here (the same place) two at bottom are missing:
![Screen Shot 2014-07-16 at 15.12.18.png](./download/file.php?id=1713)
- Screen Shot 2014-07-16 at 15.12.18.png (137.81 KiB) Viewed 7568 times
I'm on Mac Mini with Mac OS X 10.9.4
Processor 2,3 GHz Intel Core i7
Memory 16 GB 1600 MHz DDR3
Graphics Intel HD Graphics 4000
Re: [0.10.3] OSX machines are flickering
Posted: Wed Jul 16, 2014 9:14 am
by Xecutor
I restarted the game and the flickering gone, but this time wires were totally missing. All the time.
But their shadows were in place.
I restarted once again, and this time everything seems to be fine...
My guess is - sometimes the game fails to load an image. When this image is a frame of an animation, then flickering happens.
And since wires aren't animated, they were missing completely.
Re: [0.10.3] OSX machines are flickering
Posted: Wed Jul 16, 2014 9:36 am
by ssilk
Tried lowres-option?
Re: [0.10.3] OSX machines are flickering
Posted: Fri Jul 18, 2014 4:27 am
by Xecutor
Now I tried. At first everything seemed fine.
But then big biters appeared and they were flickering.
Unstable nature of this problem makes it quite hard to diagnose.
Once I had first frame of assembly machine missing, so when I tried to place it there was nothing at cursor.
But if something is missing, it is missing till restart.
Re: [0.10.3] OSX machines are flickering
Posted: Sat Aug 02, 2014 12:31 pm
by MF-
Intel?
Are the flickering machines in the same "phase" when they briefly disappear?
If so, some animation frames might be missing?
But that should be rectified in 0.10.4 where a code detecting such corruptions was deployed.
(see my longstanding bug
https://forums.factorio.com/forum/vie ... 91&p=39478 )
If 10.4 still causes issue, try experimenting with the "max-texture-size" mentioned on a post on the linked page?
Maybe.