Question about on_player_selected_area
Posted: Fri May 26, 2017 6:54 pm
Trying to loop through a selected area, to see what the tiles are in the area I've seleted.
I'm getting the item fine, but not getting the tiles for the area I've selected. I've tried pairs and ipairs.
am I doing the tiles = event.tiles wrong? Thanks for any help.
This is what I found online.
on_player_selected_area
Called after a player selects an area with a selection-tool item.
Contains
player_index :: uint: The player doing the selection.
area :: BoundingBox: The area selected.
item :: string: The item used to select the area.
entities :: array of LuaEntity: The entities selected.
tiles :: array of LuaTile: The tiles selected.
LuaTile
class LuaTile - sort
collides_with(layer) What type of things can collide with this tile?
name :: string [R] Prototype name of this tile.
prototype :: LuaTilePrototype [R]
position :: Position [R] The position this tile references.
hidden_tile :: string (optional) [R]
valid :: boolean [R] Is this object valid?
help() → string All methods, and properties that this object supports.
A single "square" on the map.
I'm getting the item fine, but not getting the tiles for the area I've selected. I've tried pairs and ipairs.
am I doing the tiles = event.tiles wrong? Thanks for any help.
Code: Select all
script.on_event(defines.events.on_player_selected_area, function(event)
local player = game.players[event.player_index]
local tiles = event.tiles
local item = event.item
player.print("item name " .. item)
if item == "place-item" then
for _,tile in ipairs(tiles) do
player.print("tile name " .. tile.name)
end
end
end)
on_player_selected_area
Called after a player selects an area with a selection-tool item.
Contains
player_index :: uint: The player doing the selection.
area :: BoundingBox: The area selected.
item :: string: The item used to select the area.
entities :: array of LuaEntity: The entities selected.
tiles :: array of LuaTile: The tiles selected.
LuaTile
class LuaTile - sort
collides_with(layer) What type of things can collide with this tile?
name :: string [R] Prototype name of this tile.
prototype :: LuaTilePrototype [R]
position :: Position [R] The position this tile references.
hidden_tile :: string (optional) [R]
valid :: boolean [R] Is this object valid?
help() → string All methods, and properties that this object supports.
A single "square" on the map.