What's the point of logistics before requester chests?
Posted: Fri May 26, 2017 12:06 pm
Hi, sorry if I'm missing something here, or just confused by 0.15 changes.
I'm just trying out 0.15, and am confused by the huge gap between when logistics/robots/roboports become available (as soon as you have batteries, basically), compared to requester and active provider chests (which require both high-end science packs). In the interim, logistics robots won't carry items anywhere except inventory slots, right?
Is the intention here that logistics is useless for automation until late-game after all science packs have been automated? Or is there some way (e.g. with circuits) to get robots to carry items even without requester chests?
I'm just trying out 0.15, and am confused by the huge gap between when logistics/robots/roboports become available (as soon as you have batteries, basically), compared to requester and active provider chests (which require both high-end science packs). In the interim, logistics robots won't carry items anywhere except inventory slots, right?
Is the intention here that logistics is useless for automation until late-game after all science packs have been automated? Or is there some way (e.g. with circuits) to get robots to carry items even without requester chests?