Page 1 of 1

[0.10.3] minimap size bug

Posted: Tue Jul 15, 2014 12:11 pm
by SuperSandro2000
When I maximise my factorio window sometimes this happens with the minimap:
Unbenannt.JPG

Re: [0.10.3] minimap size bug

Posted: Wed Jul 16, 2014 6:07 am
by slpwnd
Couldn't reproduce this. Could be OS specific (I am using OSX). Does it happen to anyone else? Anyway looks like a very minor problem so moving to minor issues.

Re: [0.10.3] minimap size bug

Posted: Wed Jul 16, 2014 6:21 am
by SuperSandro2000
I'm using Win7. It happened in zip and exe version.

Re: [0.10.3] minimap size bug

Posted: Wed Jul 16, 2014 10:07 am
by jeroon
yeah, got the same. Only reason i notice, is that sometimes the FPS counter is behind the minimap :D I'll try to keep an eye out for when it's happening.

Re: [0.10.3] minimap size bug

Posted: Sun Jul 20, 2014 6:05 am
by SuperSandro2000
It's sometimes happen when I maximise the factorio window after I opened the save game loading screen.
Save the game and load it fixes it.
Another pic:
Unbenannt.JPG

Re: [0.10.3] minimap size bug

Posted: Wed Jul 23, 2014 12:37 pm
by SuperSandro2000
It happen when some technology name or entity name is to long. Factorio makes the right menu wider but not smaller again.-

Re: [0.10.3] minimap size bug

Posted: Wed Jul 23, 2014 10:37 pm
by Dark
Funny thing, I'm able to trigger this bug at will by setting game.player.gui.left.direction = 'vertical' and creating a lot of nested UI elements in game.player.gui.left.
I'm not sure what exactly triggers it, adding just few element is not enough, perhaps its combination.
Hm...I can even make it into a new mod, "Extended MiniMap"...until it's fixed :D

Re: [0.10.3] minimap size bug

Posted: Tue Jun 30, 2015 7:33 am
by Rseding91
Is this reproducible in the last 0.11.22? If so could you give me a series of steps to do it?