Segmented Shield UI
Posted: Sun Jul 13, 2014 3:19 am
Suggest Shield UI be seperated into multiple shield module bound bars. As is, (and I like this feature) the shield modules will take damage seperately, and may or may not be done in a specific order. The interesting thing is that the more shields take damage or are depleted (if it is in sequence rather than some kind of scatter damage) it will then regenerate faster, and draw more power.
Suggest multiple shield bars, one for each module, making the threshhold more obvious.
Alternatively have shield modules share power.
Suggest multiple shield bars, one for each module, making the threshhold more obvious.
Alternatively have shield modules share power.