Watery woes: Looking for help on water throughput
Posted: Sat May 20, 2017 4:22 am
So here's my conundrum: I want to make a large, tileable, basically infinately expandable nuclear plant. That plant needs... Water. And lots of it. I'm trying to figure out the best ways to get that water where it needs to go, but am running into trouble.
The stack I am using has 18 heat exchangers per row (180MW, 1800 water/s needed). Since I'm still (possibly futilely) trying to incorporate both chemical and nuclear power into one plant, these rows are wide. REALLY wide. Over 3 screenlengths wide. So anything designed has to become a part of the row itself. The rows are 9 deep (max 10 deep, 2 reactor widths)
Here's what I've tried thus far:
- Pipes / close to the shore. Was my old setup, but the requirement to keep heat pipes short makes this impossible to maintain. Putting the turbines across from the reactors also doesn't work - underground pipes just dont have the reach - and I want to build on both sides of the reactor row anyway.
- Pipes / long distance. Quickly dismissed the idea of piping it in since even with pumps, the parallel pipe mess would spiral out of control very quickly. Also, long distance pipes have flow issues.
- Belt/Water in barrels. Blue belt has a throughput of 40 units/second. At 250 liquid/barrel, that means a max throughput of 10000 liquid, constant, across any distance. That's enough for 5 rows (or 900 MW). 4 Assembler 3 plants with one speed module each can unload water at 1875/s, this can be put in the row as the water generating source. Decent, but still not expandable, it limits the design to 5 rows (1.8GW total)
- Barreled water / Logistics bots. Has potential but the system has an annoying tendency to jam under load. Using active provider chests to push away the empty barrels works, but that forces bots to bring them to storage, far away. Isolating the logistics grid of the power plant is an option but makes the whole thing not as easy to use, and also requires special handling for fuel rods and spent fuel.
Other ideas, not tried yet:
- Every 5 rows a train station to unload/load barrels. Then belt it from there. A good idea in theory, but it'd mean a dual homed, short range train, squeezing in a narrow train station... also that train would need to be very frequent or at least 4 wagons long. At 40 barrels per second, it'd only take 12 seconds for a chest (10 seconds for a wagon) to be completely emptied. Fluid wagons are even worse, the content of those would be consumed in ~8 seconds at full load.
- Every 5 rows, split off a new belt all the way to the end (1 in, 1 out). This would cause some belt madness at the edges, but far less then the piping madness.
- Pure logistics grid, but isolate the powerplant logistics grid from the rest of the factory. This is different from my usual style where I stick to a single logistics grid, but the need to have separate storage kinda forces the grid isolation. Would also mean that the water loading sections need to be on that separate grid.
Anyone else got any brilliant ideas on how to get a scaleable amount of water (1800 per row) across any length? I'm open to suggestions, as this is probably the last piece of the puzzle to my new nuclear plant design.
[Edit] I know there's mods that have water generating structures, like WaterWell. But I want to stay vanilla for this one.
The stack I am using has 18 heat exchangers per row (180MW, 1800 water/s needed). Since I'm still (possibly futilely) trying to incorporate both chemical and nuclear power into one plant, these rows are wide. REALLY wide. Over 3 screenlengths wide. So anything designed has to become a part of the row itself. The rows are 9 deep (max 10 deep, 2 reactor widths)
Here's what I've tried thus far:
- Pipes / close to the shore. Was my old setup, but the requirement to keep heat pipes short makes this impossible to maintain. Putting the turbines across from the reactors also doesn't work - underground pipes just dont have the reach - and I want to build on both sides of the reactor row anyway.
- Pipes / long distance. Quickly dismissed the idea of piping it in since even with pumps, the parallel pipe mess would spiral out of control very quickly. Also, long distance pipes have flow issues.
- Belt/Water in barrels. Blue belt has a throughput of 40 units/second. At 250 liquid/barrel, that means a max throughput of 10000 liquid, constant, across any distance. That's enough for 5 rows (or 900 MW). 4 Assembler 3 plants with one speed module each can unload water at 1875/s, this can be put in the row as the water generating source. Decent, but still not expandable, it limits the design to 5 rows (1.8GW total)
- Barreled water / Logistics bots. Has potential but the system has an annoying tendency to jam under load. Using active provider chests to push away the empty barrels works, but that forces bots to bring them to storage, far away. Isolating the logistics grid of the power plant is an option but makes the whole thing not as easy to use, and also requires special handling for fuel rods and spent fuel.
Other ideas, not tried yet:
- Every 5 rows a train station to unload/load barrels. Then belt it from there. A good idea in theory, but it'd mean a dual homed, short range train, squeezing in a narrow train station... also that train would need to be very frequent or at least 4 wagons long. At 40 barrels per second, it'd only take 12 seconds for a chest (10 seconds for a wagon) to be completely emptied. Fluid wagons are even worse, the content of those would be consumed in ~8 seconds at full load.
- Every 5 rows, split off a new belt all the way to the end (1 in, 1 out). This would cause some belt madness at the edges, but far less then the piping madness.
- Pure logistics grid, but isolate the powerplant logistics grid from the rest of the factory. This is different from my usual style where I stick to a single logistics grid, but the need to have separate storage kinda forces the grid isolation. Would also mean that the water loading sections need to be on that separate grid.
Anyone else got any brilliant ideas on how to get a scaleable amount of water (1800 per row) across any length? I'm open to suggestions, as this is probably the last piece of the puzzle to my new nuclear plant design.
[Edit] I know there's mods that have water generating structures, like WaterWell. But I want to stay vanilla for this one.