ghost_entity.bar
Posted: Fri May 19, 2017 5:55 pm
There's no simple way to get bar-value for container ghost. Only by reading a blueprint and finding a BP-part caused this entity ghost using aligns, but it's a real pain. Please add:
bar :: uint [R] - value if exists or nil
EDIT: Hm. I can revive the ghost, get the bar of its inventory, then destroy it and place a new ghost)))) heureka
bar :: uint [R] - value if exists or nil
EDIT: Hm. I can revive the ghost, get the bar of its inventory, then destroy it and place a new ghost)))) heureka
