[0.15.12]Gun Turret Behaves oddly if set above 55 for range.
Posted: Fri May 19, 2017 5:40 pm
Attachments and documentation: viewtopic.php?f=93&t=47497&p=277549#p277549
I'm not sure if it can be classified as a bug, as to achieve this result you must modify the game code, although it is only 1 line and 1 setting. Set the turret range of the base game turret to 80, place it near biters, let it kill them all, then watch as new biters enter its range. They will only be killed at what I think is a range setting of 55. The turret will kill everything in it's range once a single biter passes this threshold.
I am sorry if this is determined not to be a bug, as it's beyond the current/original game settings thus making it a modification. However, if you ever implement turrets with longer range, it may become an issue.
I'm not sure if it can be classified as a bug, as to achieve this result you must modify the game code, although it is only 1 line and 1 setting. Set the turret range of the base game turret to 80, place it near biters, let it kill them all, then watch as new biters enter its range. They will only be killed at what I think is a range setting of 55. The turret will kill everything in it's range once a single biter passes this threshold.
I am sorry if this is determined not to be a bug, as it's beyond the current/original game settings thus making it a modification. However, if you ever implement turrets with longer range, it may become an issue.