Ammunition Rebalancing
Posted: Tue May 16, 2017 2:34 am
TLDR: All proposed recipes (except flamethrower) are in keeping with the 3 tier upgrade system prevalent in Factorio (tier 1=x, tier 2=tier 1+y, tier 3=tier 2+z) plus some other changes for gameplay/realism. Proposed recipes are also scaled down to be less of a resource sink on iron/copper since imo infinite research covers that necessity.
Firearm Magazines-
Current Recipes:
Firearm Magazine: 4 Iron Plates
Piercing Rounds Magazine: 1 Firearm Magazine + 1 Steel Plate + 5 Copper Plates
Depleted Uranium Magazine: 1 Piercing Rounds Magazine + 1 Uranium-238
Proposed Changes:
Bullets: 4 Copper Plates
Piercing Bullets: 1 Firearm Magazine + 1 Steel Plate
Depleted Uranium Bullets: No Change
Rationale: In the early game, iron is in much greater demand than copper. Switching T1 bullets from iron to copper would put less strain on early factories. Also, (generally speaking) since most bullets have copper casings but only armor piercing bullets have steel cores it would make sense for copper to be moved to the tier 1 recipe.
Shotgun Shells-
Current Recipes:
Shotgun Shell: 2 Copper Plates + 2 Iron Plates
Piercing Shotgun Shell: 2 Shotgun Shells + 5 Copper Plates + 2 Steel Plates
Proposed Changes:
Shotgun Shell: 5 Copper Plates
Piercing Shotgun Shell: 1 Shotgun Shell + 2 Steel Plate
Dragon Breath Shells: 1 Piercing Shotgun Shell + 20 Petrol (Same as piercing shotgun shells but also adds fire DoT)
Rationale: Pretty much same as Firearm Magazines rationale plus I wanted to add a tier 3 ammo with a little creativity.
Flamethrower & Flame Turret-
Current Recipes:
Flamethrower Fuel: 50 Heavy Oil + 50 Light Oil + 5 Steel Plate
Flamethrower Turret Fuel: Crude Oil 100% | Heavy Oil 105% | Light Oil 110%
Proposed Changes:
Flamethrower Fuel : Fuel Canister + 50 Crude Oil 100% | Fuel Canister + 50 Heavy or Light Oil 105% | Fuel Canister + 50 Petrol 110%
Flamethrower Turret Fuel: Crude Oil 100% | Heavy or Light 105% | Petrol 110%
Rationale: While any oil can still be used, Petrol is the most demanded of the 3 processed oils and is also used in napalm IRL so it makes sense to be used in the top tier flame ammo recipe. As for replacing Steel, I like the idea of adding a recyclable fuel canister item which would be used for both flamethrower ammo and nuclear fuel cell recipes. Adding Fuel Cells would make the flamethrower ammo somewhat free (since oil never runs out) and also would eliminate the need to constantly feed iron to flamethrower fuel chemical plants as well as nuclear power setups.
Rockets-
Current Recipes:
Rocket: 1 Electronic Circuit + 1 Explosive + 2 Iron Plates
Explosive Rocket: 2 Explosives + 1 Rocket
Atomic Bomb: 20 Processing Units + 10 Explosives + 30 Uranium-235
Proposed Changes:
Rocket: 1 Electronic Circuits + 1 Solid Fuel + 1 Explosives + 2 Iron Plates
Explosive Rocket: 1 Rocket + 2 Explosives (Same single target damage as rocket + extra aoe damage)
Atomic Rocket: 1 Explosive Rocket + 10 Explosives + 20 Processing Unit + 30 Uranium-235
Rationale: Most modern missiles use a solid propellant so solid fuel is a good fit. Explosive Rockets use a Rocket in the recipe so it should perform directly better. Atomic bombs (in factorio) are the tier 3 ammo for the rocket launcher so it makes sense 1) to be renamed to Atomic Rocket 2) use the explosive rocket in the recipe.
Cannon Shells-
Current Recipes:
Cannon Shell: 1 Explosive + 2 Plastic Bars + 2 Steel Plates
Explosive Cannon Shell: 2 Explosives + 2 Plastic Bars + 2 Steel Plates
Uranium Cannon Shell: 1 Cannon Shell + 1 Uranium-238
Explosive Uranium Cannon Shell: 1 Explosive Cannon Shell + 1 Uranium-238
Proposed Changes:
Cannon Shell: 2 Copper Plates + 1 Steel Plate
Explosive Cannon Shell: 1 Cannon Shell + 2 Plastic Bars + 2 Explosives
Explosive Uranium Cannon Shell: 1 Explosive Cannon Shell + 1 Uranium-238
Rationale: Clear progression
Grenades-
Current Recipes:
Grenade: 5 Iron Plates, 10 Coal
Cluster Grenade: 5 Explosives + 7 Grenades + 5 Steel Plates
Proposed Changes:
Grenade: 1 Iron Plate, 10 Coal
Cluster Grenade: 2 Explosives + 7 Grenades + 2 Steel Plates
Atomic Bomb: 1 Cluster Grenade + 20 Processing Units + 30 Uranium-235 (5 second fuse... better run)
Rationale: Atomic Bomb=
Firearm Magazines-
Current Recipes:
Firearm Magazine: 4 Iron Plates
Piercing Rounds Magazine: 1 Firearm Magazine + 1 Steel Plate + 5 Copper Plates
Depleted Uranium Magazine: 1 Piercing Rounds Magazine + 1 Uranium-238
Proposed Changes:
Bullets: 4 Copper Plates
Piercing Bullets: 1 Firearm Magazine + 1 Steel Plate
Depleted Uranium Bullets: No Change
Rationale: In the early game, iron is in much greater demand than copper. Switching T1 bullets from iron to copper would put less strain on early factories. Also, (generally speaking) since most bullets have copper casings but only armor piercing bullets have steel cores it would make sense for copper to be moved to the tier 1 recipe.
Shotgun Shells-
Current Recipes:
Shotgun Shell: 2 Copper Plates + 2 Iron Plates
Piercing Shotgun Shell: 2 Shotgun Shells + 5 Copper Plates + 2 Steel Plates
Proposed Changes:
Shotgun Shell: 5 Copper Plates
Piercing Shotgun Shell: 1 Shotgun Shell + 2 Steel Plate
Dragon Breath Shells: 1 Piercing Shotgun Shell + 20 Petrol (Same as piercing shotgun shells but also adds fire DoT)
Rationale: Pretty much same as Firearm Magazines rationale plus I wanted to add a tier 3 ammo with a little creativity.
Flamethrower & Flame Turret-
Current Recipes:
Flamethrower Fuel: 50 Heavy Oil + 50 Light Oil + 5 Steel Plate
Flamethrower Turret Fuel: Crude Oil 100% | Heavy Oil 105% | Light Oil 110%
Proposed Changes:
Flamethrower Fuel : Fuel Canister + 50 Crude Oil 100% | Fuel Canister + 50 Heavy or Light Oil 105% | Fuel Canister + 50 Petrol 110%
Flamethrower Turret Fuel: Crude Oil 100% | Heavy or Light 105% | Petrol 110%
Rationale: While any oil can still be used, Petrol is the most demanded of the 3 processed oils and is also used in napalm IRL so it makes sense to be used in the top tier flame ammo recipe. As for replacing Steel, I like the idea of adding a recyclable fuel canister item which would be used for both flamethrower ammo and nuclear fuel cell recipes. Adding Fuel Cells would make the flamethrower ammo somewhat free (since oil never runs out) and also would eliminate the need to constantly feed iron to flamethrower fuel chemical plants as well as nuclear power setups.
Rockets-
Current Recipes:
Rocket: 1 Electronic Circuit + 1 Explosive + 2 Iron Plates
Explosive Rocket: 2 Explosives + 1 Rocket
Atomic Bomb: 20 Processing Units + 10 Explosives + 30 Uranium-235
Proposed Changes:
Rocket: 1 Electronic Circuits + 1 Solid Fuel + 1 Explosives + 2 Iron Plates
Explosive Rocket: 1 Rocket + 2 Explosives (Same single target damage as rocket + extra aoe damage)
Atomic Rocket: 1 Explosive Rocket + 10 Explosives + 20 Processing Unit + 30 Uranium-235
Rationale: Most modern missiles use a solid propellant so solid fuel is a good fit. Explosive Rockets use a Rocket in the recipe so it should perform directly better. Atomic bombs (in factorio) are the tier 3 ammo for the rocket launcher so it makes sense 1) to be renamed to Atomic Rocket 2) use the explosive rocket in the recipe.
Cannon Shells-
Current Recipes:
Cannon Shell: 1 Explosive + 2 Plastic Bars + 2 Steel Plates
Explosive Cannon Shell: 2 Explosives + 2 Plastic Bars + 2 Steel Plates
Uranium Cannon Shell: 1 Cannon Shell + 1 Uranium-238
Explosive Uranium Cannon Shell: 1 Explosive Cannon Shell + 1 Uranium-238
Proposed Changes:
Cannon Shell: 2 Copper Plates + 1 Steel Plate
Explosive Cannon Shell: 1 Cannon Shell + 2 Plastic Bars + 2 Explosives
Explosive Uranium Cannon Shell: 1 Explosive Cannon Shell + 1 Uranium-238
Rationale: Clear progression
Grenades-
Current Recipes:
Grenade: 5 Iron Plates, 10 Coal
Cluster Grenade: 5 Explosives + 7 Grenades + 5 Steel Plates
Proposed Changes:
Grenade: 1 Iron Plate, 10 Coal
Cluster Grenade: 2 Explosives + 7 Grenades + 2 Steel Plates
Atomic Bomb: 1 Cluster Grenade + 20 Processing Units + 30 Uranium-235 (5 second fuse... better run)
Rationale: Atomic Bomb=