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[0.14.23] Win7 - Desync using blueprint with roboport

Posted: Mon May 15, 2017 4:50 pm
by KopNudler
Hi,

Related: viewtopic.php?f=7&t=45171

I saw there was a bug report on this for a Linux server/client(see link), but I am experiencing the same on my Windows 7. I have no issues on 0.14.22, but everytime I try on 0.14.23, with or without mods, I desync. I couldnt find a post saying if it'll be solved in the current version, or the "trick" is to go beta and lose the map.

Re: [0.14.23] Win7 - Desync using blueprint with roboport

Posted: Sun May 21, 2017 1:53 pm
by Klonan
KopNudler wrote:Hi,

Related: viewtopic.php?f=7&t=45171

I saw there was a bug report on this for a Linux server/client(see link), but I am experiencing the same on my Windows 7. I have no issues on 0.14.22, but everytime I try on 0.14.23, with or without mods, I desync. I couldnt find a post saying if it'll be solved in the current version, or the "trick" is to go beta and lose the map.
Thanks for the report,

You won't lose your map or save game by updating to 0.15 beta

Re: [0.14.23] Win7 - Desync using blueprint with roboport

Posted: Sat Jun 10, 2017 6:55 am
by Loewchen
Moving to won't fix as desyncs in 0.14 are no longer investigated.