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power drain for testing power plant setups?
Posted: Mon May 15, 2017 3:29 am
by British_Petroleum
Is there an existing mod that adds an entity that will use a specified amount of power? for testing power plant setups.
Re: power drain for testing power plant setups?
Posted: Mon May 15, 2017 3:33 am
by quyxkh
Code: Select all
/c game.player.insert{name="electric-energy-interface"}
Re: power drain for testing power plant setups?
Posted: Mon May 15, 2017 5:02 am
by British_Petroleum
thanks !
Re: power drain for testing power plant setups?
Posted: Mon May 15, 2017 9:09 am
by bobingabout
when I was testing my mod, (in 0.14) I simply charged an (array of) accumulator(s).
but the reason why I was doing this was to see how much electricity a specific setup generated from a piece of coal (To make sure I didn't get more than 100% of that value out)
it helped me figure out the math.
Re: power drain for testing power plant setups?
Posted: Mon May 15, 2017 9:59 am
by Mooncat
[Shameless advertisement]
Or use
Creative Mode! There are 5 energy entities you can play with, including the electric energy interface, plus 2 energy transfer entities.
