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Add new research: car braking force

Posted: Sun May 14, 2017 10:45 pm
by BHakluyt
Add research for late game car braking speed/ force similar to the obe with the train.

Putting rocket fuel into the car you can easily get up to 150 km/h, but braking feels slow and the car gets quite difficult to manoeuvre. Please don't make the car slower, its so awesome the speed progression from wood to rocket fuel.

Re: Add new research: car braking force

Posted: Mon May 15, 2017 5:00 am
by Shaymes
i like that, even for tanks :D

Re: Add new research: car braking force

Posted: Mon May 15, 2017 7:52 am
by BHakluyt
Yes, afterwards I thought I should probably have mentioned the tank also. Have not yet tested the tank with rocket fuel in 0.15... I can only imagine its even worse. The problem with having such a long brake time is that buildings get damgaed and often some modules get lost in the process, some very expensive speed and productivity modules...

Re: Add new research: car braking force

Posted: Mon May 15, 2017 4:41 pm
by Shaymes
thats why i plan path 2x2 road 4x4 and streets 7x7 with walls so i protect my buildings from untrained multiplayer tankdriver :D i also have parking places

Re: Add new research: car braking force

Posted: Mon May 15, 2017 10:28 pm
by mophydeen
instead of adding new research. factorio could also extend the train braking to include all vehicles.

Re: Add new research: car braking force

Posted: Mon May 15, 2017 10:40 pm
by Artman40
Agreed with mophydeen.

Re: Add new research: car braking force

Posted: Mon May 15, 2017 10:42 pm
by Distelzombie
Thats a good idea. Also cars should have underbody lights matching the color. xD

Re: Add new research: car braking force

Posted: Tue May 16, 2017 5:48 am
by Rseding91
BHakluyt wrote:Yes, afterwards I thought I should probably have mentioned the tank also. Have not yet tested the tank with rocket fuel in 0.15... I can only imagine its even worse. The problem with having such a long brake time is that buildings get damgaed and often some modules get lost in the process, some very expensive speed and productivity modules...
That's fully intended. We explicitly had this conversation while play testing and decided that this is something we want. It adds to the gameplay experience and makes for fun moments when you loose control of your tank and destroy things you didn't mean to.

Re: Add new research: car braking force

Posted: Wed Jun 14, 2017 6:18 am
by featherwinglove
I thought this was implemented in vanilla. The thread is in Outdated/Not implemented subforum.

Re: Add new research: car braking force

Posted: Wed Jun 14, 2017 8:03 am
by Aeternus
BHakluyt wrote:Yes, afterwards I thought I should probably have mentioned the tank also. Have not yet tested the tank with rocket fuel in 0.15... I can only imagine its even worse. The problem with having such a long brake time is that buildings get damgaed and often some modules get lost in the process, some very expensive speed and productivity modules...
Plan your factory with some lanes to drive in, flank them with walls to prevent accidental ramming of buildings. Make em concrete while at it for extra speed.

As for braking force research: Just plop a wall in front of your vehicle. It'll stop. *nod*