[0.15.10] Unpowered enteties activate chunks.
Posted: Sun May 14, 2017 5:54 pm
A lot of entities seem to make the chunks they are placed in active even if they have no power/fuel (or output for offshore pump), they can't do anything by themselves. Other unpowered entities does not do this, which seems like the reasonable thing to do.
Things that activate a chunk even with no power/fuel: Flamethrower turret, radar, rocket silo, steam turbine, chemical plant, programmable speaker, steam engine, refinery, power switch, heat exchanger, boiler, heat pipe, storage tank, pipe, pipe to ground (even orphaned), pump, decider combinator, pumpjack, offshore pump, electric mining drill, burner mining drill, arithmetic combinator, roboport, and all inserters except burner.
Vehicles without fuel (cars, tanks, locomotives) and single cargo-/fluid wagons also activate chunks.
Things like assemblers and science labs correctly don't activate their chunks so it seems a bit weird that a unpowered radar or rocket silo would. I'd guess this is a pretty minor optimization most of the time but it would be nice for players that use power switches to turn of parts of their bases. Or people like me that used unpowered lamps to measure/mark things
Attached a save, not too useful as it's just different things placed in their own chunk, meh.
Things that activate a chunk even with no power/fuel: Flamethrower turret, radar, rocket silo, steam turbine, chemical plant, programmable speaker, steam engine, refinery, power switch, heat exchanger, boiler, heat pipe, storage tank, pipe, pipe to ground (even orphaned), pump, decider combinator, pumpjack, offshore pump, electric mining drill, burner mining drill, arithmetic combinator, roboport, and all inserters except burner.
Vehicles without fuel (cars, tanks, locomotives) and single cargo-/fluid wagons also activate chunks.
Things like assemblers and science labs correctly don't activate their chunks so it seems a bit weird that a unpowered radar or rocket silo would. I'd guess this is a pretty minor optimization most of the time but it would be nice for players that use power switches to turn of parts of their bases. Or people like me that used unpowered lamps to measure/mark things

Attached a save, not too useful as it's just different things placed in their own chunk, meh.