Game Setup Question
Posted: Sat May 13, 2017 5:02 am
My mod changes the evolution factors of the game, but it only appears to affect the Default settings.
The below code works on the default game setup, but when I select "Death world" it does not affect the evolution rates.
Can a mod not change the evolution rates of predefined setups?
Thanks.
The below code works on the default game setup, but when I select "Death world" it does not affect the evolution rates.
Can a mod not change the evolution rates of predefined setups?
Code: Select all
-- percentual increase in the evolve factor for every second (60 ticks). Default = 0.000004
data.raw["map-settings"]["map-settings"]["enemy_evolution"].time_factor = data.raw["map-settings"]["map-settings"]["enemy_evolution"].time_factor * 0.5
-- percentual increase in the evolve factor for 1000 PU. Default = 0.000015
data.raw["map-settings"]["map-settings"]["enemy_evolution"].pollution_factor = data.raw["map-settings"]["map-settings"]["enemy_evolution"].pollution_factor * 2.0
-- percentual increase in the evolve factor for every destroyed spawner. Default = 0.002
data.raw["map-settings"]["map-settings"]["enemy_evolution"].destroy_factor = data.raw["map-settings"]["map-settings"]["enemy_evolution"].destroy_factor * 0.1