[0.10.x] Module cost inconsistency
Posted: Mon Jul 07, 2014 4:41 pm
Bug Appearance
The recipes for all modules are nearly identical, and only differ in the type of module (i.e. effectivity, productivity, speed) required or produced. Yet, the third tier of speed modules differ in cost from their other counterparts; while both productivity-3 and effectivity-3 require five tier-2 modules for production, the speed-3 requires only four speed-2's.
Reproduction
1) Start sandbox scenario with all techs enabled.
2) Review the crafting recipes and observe the aforementioned inconsistency.
The recipes for all modules are nearly identical, and only differ in the type of module (i.e. effectivity, productivity, speed) required or produced. Yet, the third tier of speed modules differ in cost from their other counterparts; while both productivity-3 and effectivity-3 require five tier-2 modules for production, the speed-3 requires only four speed-2's.
Reproduction
1) Start sandbox scenario with all techs enabled.
2) Review the crafting recipes and observe the aforementioned inconsistency.