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[0.10.x] Module cost inconsistency

Posted: Mon Jul 07, 2014 4:41 pm
by Kazuar
Bug Appearance

The recipes for all modules are nearly identical, and only differ in the type of module (i.e. effectivity, productivity, speed) required or produced. Yet, the third tier of speed modules differ in cost from their other counterparts; while both productivity-3 and effectivity-3 require five tier-2 modules for production, the speed-3 requires only four speed-2's.

Reproduction

1) Start sandbox scenario with all techs enabled.
2) Review the crafting recipes and observe the aforementioned inconsistency.

Re: [0.10.x] Module cost inconsistency

Posted: Mon Jul 07, 2014 7:30 pm
by haunted_1
intended

Re: [0.10.x] Module cost inconsistency

Posted: Mon Jul 07, 2014 8:22 pm
by Kazuar
haunted_1 wrote:intended
proof?

Re: [0.10.x] Module cost inconsistency

Posted: Tue Jul 08, 2014 9:37 am
by slpwnd
This is not a bug, but a balancing issue. It is not yet clear what the recipes should be.