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				[15.10] Desync loop upon joining game
				Posted: Thu May 11, 2017 3:43 am
				by db48x
				I got stuck in a desync loop this evening while joining a game. I'd been in the game before, but had been away for a while.
We have some mods:
  Bottleneck 0.7.1
  Enhanced Map Colors 1.4.1
  Even Distribution 0.1.0
  FARL 1.0.1
  GDIW 0.15.2
  High Voltage 0.3.0
  Nixie Tubes 0.15.14
  Progressive Running 1.0.14
  Pushbutton 0.15.6
  YARM 0.7.201
			 
			
					
				Re: desync loop while joining the game
				Posted: Thu May 11, 2017 3:46 am
				by osldgoth
				Server log
			 
			
					
				Re: desync loop while joining the game
				Posted: Thu May 11, 2017 3:50 am
				by Rseding91
				Does it always happen? Even after restarting the server?
Can you upload the mods as well?
			 
			
					
				Re: desync loop while joining the game
				Posted: Thu May 11, 2017 4:59 am
				by osldgoth
				we restarted the server, didn't have any problems after that.
			 
			
					
				Re: [15.10] Desync loop upon joining game
				Posted: Fri May 26, 2017 9:54 am
				by kovarex
				We fixed couple of desyncs in the meantime, so for the sake of saving our time, I'm assuming it is fixed. You can report new desync reports (0.15.14+) if they happen in those versions again.
			 
			
					
				Re: [15.10] Desync loop upon joining game
				Posted: Fri Jun 02, 2017 8:49 pm
				by 19wolf
				I'm having this issue, posted 
viewtopic.php?f=7&t=48953 Restarting the server does fix it, but it is relatively reproducible (must log off for a few hours, then attempt to log back in). 
I've tried removing mods, and my current modlist 
Code: Select all
{
  "mods": [
    {
      "name": "base",
      "enabled": true
    },
    {
      "name": "AutoDeconstruct",
      "enabled": true
    },
    {
      "name": "axial-tilt",
      "enabled": true
    },
    {
      "name": "BeltImmunity",
      "enabled": true
    },
    {
      "name": "DeathNotice",
      "enabled": false
    },
    {
      "name": "even-distribution",
      "enabled": true
    },
    {
      "name": "VehicleSnap",
      "enabled": true
    }
  ]
}
 
			 
			
					
				Re: [15.10] Desync loop upon joining game
				Posted: Fri Jun 02, 2017 11:12 pm
				by Nexela
				Do the desyncs go away if you remove the Axial Tilt mod?
local day_length, day_end, night_start, night_end, day_start, night_length
I Didn't follow them through to see if they are being used correctly  but doing stuff like that can sometimes be a no-no
			 
			
					
				Re: [15.10] Desync loop upon joining game
				Posted: Sat Jun 03, 2017 8:22 am
				by Loewchen
				19wolf wrote:I'm having this issue, posted 
viewtopic.php?f=7&t=48953 Restarting the server does fix it, but it is relatively reproducible (must log off for a few hours, then attempt to log back in). 
 
If you made a new bug report already then please keep the discussion about it there, it gets chaotic otherwise.
 
			 
			
					
				Re: [15.10] Desync loop upon joining game
				Posted: Fri Jun 30, 2017 1:56 pm
				by Baughn
				Nexela wrote:Do the desyncs go away if you remove the Axial Tilt mod?
local day_length, day_end, night_start, night_end, day_start, night_length
I Didn't follow them through to see if they are being used correctly  but doing stuff like that can sometimes be a no-no
Though he didn't answer, I'm pretty sure it would. I had the same issue, which fixed itself when I removed Axial Tilt.
 
			 
			
					
				Re: [15.10] Desync loop upon joining game
				Posted: Sun Jul 16, 2017 10:05 am
				by MisterFister
				Baughn wrote:Nexela wrote:Do the desyncs go away if you remove the Axial Tilt mod?
local day_length, day_end, night_start, night_end, day_start, night_length
I Didn't follow them through to see if they are being used correctly  but doing stuff like that can sometimes be a no-no
Though he didn't answer, I'm pretty sure it would. I had the same issue, which fixed itself when I removed Axial Tilt.
 
I concur, as removing Axial Tilt from our modlist fixed this issue as well.  Which sucks, because this mod was a high-priority for us when we curated our modlist.
Is there anything to indicate that the Axial Tilt mod is actively developed?  The discussion thread on the mods site doesn't indicate either way.