[0.15.10] Heat exchangers no longer take steam as input
Posted: Thu May 11, 2017 1:03 am
Prior to 0.15.10, heat exchangers could take steam from the chemical boilers as input. The math involved suggests this was intended - a boiler produces 1.8 MW, heat exchangers 10MW, and turbines consume 5.8MW of energy. (suggesting a ratio of 10 turbines to 4 heat exchangers to 10 boilers).
The recent change of steam to a separate entity has broken this mechanic, making hybrid power plants (the kind that feed the output of the chemical boiler into the input of the heat exchanger) impossible to do. I've tried to see if I could kludge a quick fix by adding:
below the water input definition in the heat exchanger code, but it seems that you can't define multiple fluid input types for the heat exchanger. This configuration will make it take only steam, not water. It might require a coding change to allow heat exchangers to take additional fluid types as input.
Another possible fix would be to just adjust the ratio and beef Turbines to produce 6MW, and settling on a 3-to-2 ratio for exchangers to turbines. But that'd make creative hybrid plants a thing of the past, and I really enjoyed building such a design.
A third possible fix would be to drop low energy steam back to being water, while superheated steam remains it's separate entity. But that would confuse players, and create problems with the turbine/steam engine inputs.
The recent change of steam to a separate entity has broken this mechanic, making hybrid power plants (the kind that feed the output of the chemical boiler into the input of the heat exchanger) impossible to do. I've tried to see if I could kludge a quick fix by adding:
Code: Select all
fluid_input = { name = "steam", amount = 0.0 }
Another possible fix would be to just adjust the ratio and beef Turbines to produce 6MW, and settling on a 3-to-2 ratio for exchangers to turbines. But that'd make creative hybrid plants a thing of the past, and I really enjoyed building such a design.
A third possible fix would be to drop low energy steam back to being water, while superheated steam remains it's separate entity. But that would confuse players, and create problems with the turbine/steam engine inputs.