Logistic integrated green+red+blue circuit
Posted: Wed May 10, 2017 7:19 am
See below a bot-based design for integrated green+red+blue production. blue:red:green is 1:1.2:1.2, so I used speed1 modules on most plants to even the ratios. Obviously, you can also accept the slight underperformance of the blue plants, which is probably cheaper in terms of output / cost (but less OCD friendly
).
![Image](https://forums.factorio.com/images/ext/834b0c5588ceb630a7f6f751e93f61ed.jpg)
The only thing not in perfect ratio are the central cable plants (that feed the red circuit plants), they are used only 80% of the time.
Production stats:
![Image](https://forums.factorio.com/images/ext/70ae125709a398eb192c9006d492b682.png)
Output occasionally dips below the calculated maximum of 18/minute but good enough for me. The setup seems to use about 30 bots, depending on resource distance of course.
![Smile :)](./images/smilies/icon_e_smile.gif)
![Image](https://forums.factorio.com/images/ext/834b0c5588ceb630a7f6f751e93f61ed.jpg)
The only thing not in perfect ratio are the central cable plants (that feed the red circuit plants), they are used only 80% of the time.
Production stats:
![Image](https://forums.factorio.com/images/ext/70ae125709a398eb192c9006d492b682.png)
Output occasionally dips below the calculated maximum of 18/minute but good enough for me. The setup seems to use about 30 bots, depending on resource distance of course.
blueprint
helmod
(edit: corrected missing modules)