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New oil property

Posted: Tue May 09, 2017 10:35 pm
by orzelek
I have noticed that oil now has a new property in prototype:

Code: Select all

infinite_depletion_amount = 10,
Anyone knows how it works and if it's related to new mechanics that is supposed to increase minimum amount of oil further out?

Re: New oil property

Posted: Wed May 10, 2017 1:07 am
by Rseding91
Every time an infinite-type resource "ticks" lower it's lowered by that amount. If not given, it defaults to 1.

Re: New oil property

Posted: Wed May 10, 2017 6:38 am
by darkfrei
Rseding91 wrote:Every time an infinite-type resource "ticks" lower it's lowered by that amount. If not given, it defaults to 1.
If you use it? Every tick or every second?

Re: New oil property

Posted: Wed May 10, 2017 8:05 am
by bobingabout
Rseding91 wrote:Every time an infinite-type resource "ticks" lower it's lowered by that amount. If not given, it defaults to 1.
Ah, useful information, I probably need to remove that from being applied to every infinite resource in my mod. or at least change my default to 1.
darkfrei wrote:If you use it? Every tick it very second?
it "Ticks" when the bar fills up and you get a resource, so how often it ticks depends on ore hardness, ore mining time, miner's mining speed, and miner's mining power.

Oil ticks once a second due to the perfect balance on all 4 stats.

Re: New oil property

Posted: Wed May 10, 2017 6:02 pm
by orzelek
Ohh so not what I was expecting at all :)
Can you explain how the minimum value increase works for infinite resources then?