Lag reduction in multiplayer
Posted: Tue May 09, 2017 5:39 pm
We have a large multiplayer map going, and a bunch of people are starting to find it too laggy as the map grows larger.
F4 - Show active chunks:

Are there any steps we can take to reduce the lag so the game stays enjoyable for everyone?
When we are done collecting resources from a large open area, is there some way to abandon it so that the biters don't come back and retake it, and the land just stays inactive?
If we push the biters far enough back to be completely out of the pollution zone, do they become inactive?
I am of the opinion that radar scanning causes lots of lag. Is there some way to reduce the scanning range to only the inner visible area, without the large area map scanning?
Is it feasible to play without any radar at all, to reduce lag and chunk loading?
F4 - Show active chunks:

Are there any steps we can take to reduce the lag so the game stays enjoyable for everyone?
When we are done collecting resources from a large open area, is there some way to abandon it so that the biters don't come back and retake it, and the land just stays inactive?
If we push the biters far enough back to be completely out of the pollution zone, do they become inactive?
I am of the opinion that radar scanning causes lots of lag. Is there some way to reduce the scanning range to only the inner visible area, without the large area map scanning?
Is it feasible to play without any radar at all, to reduce lag and chunk loading?