Marathon Green Circuits w/beacons
Posted: Mon May 08, 2017 9:46 pm
Good evening all,
This is my first time posting here, so please forgive if I've done it in the incorrect place or in an incorrect format.
I've been playing for a while, but after I switched to marathon in the 0.15 update, I haven't seen a blueprint for a late game, beaconed green circuit setup. So, I took it upon myself to fiddle a bit. This is the closest that I've come to getting it to work. It isn't perfect, there are still blips and lags in production, but it's as close as I can manage. I did have to make it bot assisted, as the sheer volume of items being churned by the circuit assemblers themselves was prohibitive.
Benchmarks put total output at 1.7k/min circuits, using 2.5k/min iron and 4.4k/m copper. Power usage was around 45MW.
Blueprint, inputs marked with filters
Please improve on the design if you can figure out how to overcome some of its shortcomings, in the meantime I hope it's helpful.
EDIT 5/08/12 - Spoiler for blueprint wasn't working, changed to GDoc link.
This is my first time posting here, so please forgive if I've done it in the incorrect place or in an incorrect format.
I've been playing for a while, but after I switched to marathon in the 0.15 update, I haven't seen a blueprint for a late game, beaconed green circuit setup. So, I took it upon myself to fiddle a bit. This is the closest that I've come to getting it to work. It isn't perfect, there are still blips and lags in production, but it's as close as I can manage. I did have to make it bot assisted, as the sheer volume of items being churned by the circuit assemblers themselves was prohibitive.
Benchmarks put total output at 1.7k/min circuits, using 2.5k/min iron and 4.4k/m copper. Power usage was around 45MW.
Blueprint, inputs marked with filters
Please improve on the design if you can figure out how to overcome some of its shortcomings, in the meantime I hope it's helpful.
EDIT 5/08/12 - Spoiler for blueprint wasn't working, changed to GDoc link.